Searched refs:quadNdx (Results 1 - 14 of 14) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineBlendTests.cpp | 642 for (int quadNdx = 0; quadNdx < BlendTest::QUAD_COUNT; quadNdx++) 645 colorBlendStateParams.pAttachments = &m_blendStates[quadNdx]; 646 m_graphicsPipelines[quadNdx] = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams); 745 for (int quadNdx = 0; quadNdx < BlendTest::QUAD_COUNT; quadNdx++) 747 VkDeviceSize vertexBufferOffset = quadOffset * quadNdx; 749 vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelines[quadNdx]); [all...] |
H A D | vktPipelineDepthTests.cpp | 660 for (int quadNdx = 0; quadNdx < DepthTest::QUAD_COUNT; quadNdx++) 662 depthStencilStateParams.depthCompareOp = depthCompareOps[quadNdx]; 663 m_graphicsPipelines[quadNdx] = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams); 688 for (int quadNdx = 0; quadNdx < DepthTest::QUAD_COUNT; quadNdx++) 690 m_vertices[quadNdx * 6 + vertexNdx].position.z() = DepthTest::quadDepths[quadNdx]; [all...] |
H A D | vktPipelineStencilTests.cpp | 723 for (int quadNdx = 0; quadNdx < StencilTest::QUAD_COUNT; quadNdx++) 725 const StencilTest::StencilStateConfig& config = StencilTest::s_stencilStateConfigs[quadNdx]; 737 m_graphicsPipelines[quadNdx] = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams); 763 for (int quadNdx = 0; quadNdx < 4; quadNdx++) 765 m_vertices[quadNdx * 6 + vertexNdx].position.z() = StencilTest::s_quadDepths[quadNdx]; [all...] |
H A D | vktPipelineVertexUtil.cpp | 711 for (int quadNdx = 0; quadNdx < 4; quadNdx++) 713 const Vec2& translation = translations[quadNdx]; 714 const Vec4& color = quadColors[quadNdx]; 873 for (int quadNdx = 0; quadNdx < 6; quadNdx++) 877 vertexItr->texCoord.xyz() = texCoordsCube[texCoordCubeIndices[quadNdx][vertexNdx]]; 890 for (int quadNdx [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fBufferTestUtil.cpp | 343 for (int quadNdx = 0; quadNdx < gridSizeX*gridSizeY; quadNdx++) 345 int v00 = quadNdx*4 + 0; 346 int v01 = quadNdx*4 + 1; 347 int v10 = quadNdx*4 + 2; 348 int v11 = quadNdx*4 + 3; 352 indices[quadNdx*6 + 0] = (deUint16)v10; 353 indices[quadNdx*6 + 1] = (deUint16)v00; 354 indices[quadNdx* [all...] |
H A D | es2fMultisampleTests.cpp | 692 for (int quadNdx = 0; quadNdx < 8; quadNdx++) 694 Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen); 696 renderTriangle(corners[(0+quadNdx) % 4] + center, 697 corners[(1+quadNdx) % 4] + center, 698 corners[(2+quadNdx) % 4] + center, 701 if (quadNdx >= 4) 703 renderTriangle(corners[(3+quadNdx) [all...] |
/external/deqp/modules/glshared/ |
H A D | glsBufferTestUtil.cpp | 504 for (int quadNdx = 0; quadNdx < gridSizeX*gridSizeY; quadNdx++) 506 int v00 = quadNdx*4 + 0; 507 int v01 = quadNdx*4 + 1; 508 int v10 = quadNdx*4 + 2; 509 int v11 = quadNdx*4 + 3; 513 indices[quadNdx*6 + 0] = (deUint16)v10; 514 indices[quadNdx*6 + 1] = (deUint16)v00; 515 indices[quadNdx* [all...] |
H A D | glsRandomShaderCase.cpp | 208 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) 210 int quadY = quadNdx / (m_gridWidth); 211 int quadX = quadNdx - quadY*m_gridWidth; 213 m_indices[quadNdx*6+0] = (deUint16)(quadX + quadY*(m_gridWidth+1)); 214 m_indices[quadNdx*6+1] = (deUint16)(quadX + (quadY+1)*(m_gridWidth+1)); 215 m_indices[quadNdx*6+2] = (deUint16)(quadX + quadY*(m_gridWidth+1) + 1); 216 m_indices[quadNdx*6+3] = (deUint16)(m_indices[quadNdx* [all...] |
H A D | glsShaderPerformanceMeasurer.cpp | 108 int quadNdx = y*gridSizeX + x; local 110 dst[quadNdx*numIndicesPerQuad + 0] = getVtxIndex(x+0, y+0, gridSizeX); 111 dst[quadNdx*numIndicesPerQuad + 1] = getVtxIndex(x+1, y+0, gridSizeX); 112 dst[quadNdx*numIndicesPerQuad + 2] = getVtxIndex(x+0, y+1, gridSizeX); 114 dst[quadNdx*numIndicesPerQuad + 3] = getVtxIndex(x+0, y+1, gridSizeX); 115 dst[quadNdx*numIndicesPerQuad + 4] = getVtxIndex(x+1, y+0, gridSizeX); 116 dst[quadNdx*numIndicesPerQuad + 5] = getVtxIndex(x+1, y+1, gridSizeX);
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H A D | glsVertexArrayTests.cpp | 1509 for (int quadNdx = 0; quadNdx < count; quadNdx++) 1528 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 0]), val1); 1529 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 1]), val2); 1530 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 2]), val3); 1531 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 3]), val4); 1532 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 4]), val5); 1533 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 5]), val6); 1591 for (int quadNdx [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fAdvancedBlendTests.cpp | 430 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) 432 std::copy(DE_ARRAY_BEGIN(singleQuadPos), DE_ARRAY_END(singleQuadPos), &positions[quadNdx*4]); 434 indices[quadNdx*6 + ndx] = (deUint16)(quadNdx*4 + singleQuadIndices[ndx]); 478 for (int quadNdx = 1; quadNdx < numQuads; quadNdx++) 480 gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (const void*)(deUintptr)(quadNdx* [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fMultisampleTests.cpp | 854 for (int quadNdx = 0; quadNdx < 8; quadNdx++) 856 Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen); 858 renderTriangle(corners[(0+quadNdx) % 4] + center, 859 corners[(1+quadNdx) % 4] + center, 860 corners[(2+quadNdx) % 4] + center, 863 if (quadNdx >= 4) 865 renderTriangle(corners[(3+quadNdx) [all...] |
H A D | es3fFragmentOutputTests.cpp | 595 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) 597 int quadY = quadNdx / (gridWidth-1); 598 int quadX = quadNdx - quadY*(gridWidth-1); 600 indices[quadNdx*6+0] = deUint16(quadX + quadY*gridWidth); 601 indices[quadNdx*6+1] = deUint16(quadX + (quadY+1)*gridWidth); 602 indices[quadNdx*6+2] = deUint16(quadX + quadY*gridWidth + 1); 603 indices[quadNdx*6+3] = indices[quadNdx* [all...] |
H A D | es3fShaderBuiltinVarTests.cpp | 830 const int quadNdx = triNdx/2; local 831 const int quadY = quadNdx/maxQuadsX; 832 const int quadX = quadNdx%maxQuadsX;
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