Searched refs:quadNdx (Results 1 - 14 of 14) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineBlendTests.cpp642 for (int quadNdx = 0; quadNdx < BlendTest::QUAD_COUNT; quadNdx++)
645 colorBlendStateParams.pAttachments = &m_blendStates[quadNdx];
646 m_graphicsPipelines[quadNdx] = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
745 for (int quadNdx = 0; quadNdx < BlendTest::QUAD_COUNT; quadNdx++)
747 VkDeviceSize vertexBufferOffset = quadOffset * quadNdx;
749 vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelines[quadNdx]);
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H A DvktPipelineDepthTests.cpp660 for (int quadNdx = 0; quadNdx < DepthTest::QUAD_COUNT; quadNdx++)
662 depthStencilStateParams.depthCompareOp = depthCompareOps[quadNdx];
663 m_graphicsPipelines[quadNdx] = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
688 for (int quadNdx = 0; quadNdx < DepthTest::QUAD_COUNT; quadNdx++)
690 m_vertices[quadNdx * 6 + vertexNdx].position.z() = DepthTest::quadDepths[quadNdx];
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H A DvktPipelineStencilTests.cpp723 for (int quadNdx = 0; quadNdx < StencilTest::QUAD_COUNT; quadNdx++)
725 const StencilTest::StencilStateConfig& config = StencilTest::s_stencilStateConfigs[quadNdx];
737 m_graphicsPipelines[quadNdx] = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
763 for (int quadNdx = 0; quadNdx < 4; quadNdx++)
765 m_vertices[quadNdx * 6 + vertexNdx].position.z() = StencilTest::s_quadDepths[quadNdx];
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H A DvktPipelineVertexUtil.cpp711 for (int quadNdx = 0; quadNdx < 4; quadNdx++)
713 const Vec2& translation = translations[quadNdx];
714 const Vec4& color = quadColors[quadNdx];
873 for (int quadNdx = 0; quadNdx < 6; quadNdx++)
877 vertexItr->texCoord.xyz() = texCoordsCube[texCoordCubeIndices[quadNdx][vertexNdx]];
890 for (int quadNdx
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/external/deqp/modules/gles2/functional/
H A Des2fBufferTestUtil.cpp343 for (int quadNdx = 0; quadNdx < gridSizeX*gridSizeY; quadNdx++)
345 int v00 = quadNdx*4 + 0;
346 int v01 = quadNdx*4 + 1;
347 int v10 = quadNdx*4 + 2;
348 int v11 = quadNdx*4 + 3;
352 indices[quadNdx*6 + 0] = (deUint16)v10;
353 indices[quadNdx*6 + 1] = (deUint16)v00;
354 indices[quadNdx*
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H A Des2fMultisampleTests.cpp692 for (int quadNdx = 0; quadNdx < 8; quadNdx++)
694 Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen);
696 renderTriangle(corners[(0+quadNdx) % 4] + center,
697 corners[(1+quadNdx) % 4] + center,
698 corners[(2+quadNdx) % 4] + center,
701 if (quadNdx >= 4)
703 renderTriangle(corners[(3+quadNdx)
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/external/deqp/modules/glshared/
H A DglsBufferTestUtil.cpp504 for (int quadNdx = 0; quadNdx < gridSizeX*gridSizeY; quadNdx++)
506 int v00 = quadNdx*4 + 0;
507 int v01 = quadNdx*4 + 1;
508 int v10 = quadNdx*4 + 2;
509 int v11 = quadNdx*4 + 3;
513 indices[quadNdx*6 + 0] = (deUint16)v10;
514 indices[quadNdx*6 + 1] = (deUint16)v00;
515 indices[quadNdx*
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H A DglsRandomShaderCase.cpp208 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
210 int quadY = quadNdx / (m_gridWidth);
211 int quadX = quadNdx - quadY*m_gridWidth;
213 m_indices[quadNdx*6+0] = (deUint16)(quadX + quadY*(m_gridWidth+1));
214 m_indices[quadNdx*6+1] = (deUint16)(quadX + (quadY+1)*(m_gridWidth+1));
215 m_indices[quadNdx*6+2] = (deUint16)(quadX + quadY*(m_gridWidth+1) + 1);
216 m_indices[quadNdx*6+3] = (deUint16)(m_indices[quadNdx*
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H A DglsShaderPerformanceMeasurer.cpp108 int quadNdx = y*gridSizeX + x; local
110 dst[quadNdx*numIndicesPerQuad + 0] = getVtxIndex(x+0, y+0, gridSizeX);
111 dst[quadNdx*numIndicesPerQuad + 1] = getVtxIndex(x+1, y+0, gridSizeX);
112 dst[quadNdx*numIndicesPerQuad + 2] = getVtxIndex(x+0, y+1, gridSizeX);
114 dst[quadNdx*numIndicesPerQuad + 3] = getVtxIndex(x+0, y+1, gridSizeX);
115 dst[quadNdx*numIndicesPerQuad + 4] = getVtxIndex(x+1, y+0, gridSizeX);
116 dst[quadNdx*numIndicesPerQuad + 5] = getVtxIndex(x+1, y+1, gridSizeX);
H A DglsVertexArrayTests.cpp1509 for (int quadNdx = 0; quadNdx < count; quadNdx++)
1528 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 0]), val1);
1529 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 1]), val2);
1530 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 2]), val3);
1531 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 3]), val4);
1532 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 4]), val5);
1533 alignmentSafeAssignment<deUint32>(&(resultData[quadNdx * quadStride + stride * 5]), val6);
1591 for (int quadNdx
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/external/deqp/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp430 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
432 std::copy(DE_ARRAY_BEGIN(singleQuadPos), DE_ARRAY_END(singleQuadPos), &positions[quadNdx*4]);
434 indices[quadNdx*6 + ndx] = (deUint16)(quadNdx*4 + singleQuadIndices[ndx]);
478 for (int quadNdx = 1; quadNdx < numQuads; quadNdx++)
480 gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (const void*)(deUintptr)(quadNdx*
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/external/deqp/modules/gles3/functional/
H A Des3fMultisampleTests.cpp854 for (int quadNdx = 0; quadNdx < 8; quadNdx++)
856 Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen);
858 renderTriangle(corners[(0+quadNdx) % 4] + center,
859 corners[(1+quadNdx) % 4] + center,
860 corners[(2+quadNdx) % 4] + center,
863 if (quadNdx >= 4)
865 renderTriangle(corners[(3+quadNdx)
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H A Des3fFragmentOutputTests.cpp595 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
597 int quadY = quadNdx / (gridWidth-1);
598 int quadX = quadNdx - quadY*(gridWidth-1);
600 indices[quadNdx*6+0] = deUint16(quadX + quadY*gridWidth);
601 indices[quadNdx*6+1] = deUint16(quadX + (quadY+1)*gridWidth);
602 indices[quadNdx*6+2] = deUint16(quadX + quadY*gridWidth + 1);
603 indices[quadNdx*6+3] = indices[quadNdx*
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H A Des3fShaderBuiltinVarTests.cpp830 const int quadNdx = triNdx/2; local
831 const int quadY = quadNdx/maxQuadsX;
832 const int quadX = quadNdx%maxQuadsX;

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