Searched refs:quadratic (Results 1 - 14 of 14) sorted by relevance

/external/skia/src/utils/win/
H A DSkDWriteGeometrySink.cpp123 Quadratic quadratic; local
124 if (check_quadratic(cubic, quadratic)) {
125 fPath->quadTo(quadratic[1].x, quadratic[1].y,
126 quadratic[2].x, quadratic[2].y);
/external/skqp/src/utils/win/
H A DSkDWriteGeometrySink.cpp123 Quadratic quadratic; local
124 if (check_quadratic(cubic, quadratic)) {
125 fPath->quadTo(quadratic[1].x, quadratic[1].y,
126 quadratic[2].x, quadratic[2].y);
/external/ImageMagick/Magick++/demo/
H A Ddemos.tap25 for filter in bessel blackman box catrom cubic gaussian hamming hanning hermite lanczos mitchell point quadratic sample scale sinc triangle
/external/tensorflow/tensorflow/python/ops/losses/
H A Dlosses_impl.py393 changes from a quadratic to linear.
418 quadratic = math_ops.minimum(abs_error, delta)
423 # nonzero contribution to the gradient from the quadratic term.
424 linear = (abs_error - quadratic)
425 losses = 0.5 * quadratic * quadratic + delta * linear
/external/webrtc/webrtc/modules/audio_processing/intelligibility/
H A Dintelligibility_enhancer.cc334 bool quadratic = (kConfigRho < 1.0f); local
348 if (quadratic) {
/external/swiftshader/src/Renderer/
H A DVertexProcessor.hpp220 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
H A DVertexProcessor.cpp327 void VertexProcessor::setLightAttenuation(unsigned int light, float constant, float linear, float quadratic) argument
333 ff.attenuationQuadratic[light] = replicate(quadratic);
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h129 float quadratic; member in struct:es1::Attenuation
360 void setLightAttenuationQuadratic(int index, float quadratic);
H A DContext.cpp682 void Context::setLightAttenuationQuadratic(int index, float quadratic) argument
684 light[index].attenuation.quadratic = quadratic;
1972 device->setLightAttenuation(i, light[i].attenuation.constant, light[i].attenuation.linear, light[i].attenuation.quadratic);
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
H A Dtraining_ops.cc419 // quadratic = (new_accum^(-lr_power) / lr) + 2 * l2
421 // var = (linear_clipped - linear) / quadratic
442 xla::ComputationDataHandle quadratic = local
444 var = b->Div(b->Sub(linear_clipped, linear), quadratic);
/external/tensorflow/tensorflow/python/training/
H A Dtraining_ops_test.py110 quadratic = 1.0 / (accum_update**(lr_power) * lr) + 2 * l2
112 np.sign(linear_update[i]) * l1 - linear_update[i]) / (quadratic[i]) if
/external/tensorflow/tensorflow/python/kernel_tests/
H A Dlosses_test.py845 quadratic = 0.5 * (0.25 + 0.16 + 1.0 + 0.25) / 4.
847 expected_loss = (quadratic + linear) / 2.
/external/tensorflow/tensorflow/core/kernels/
H A Dtraining_ops.cc1224 T quadratic; local
1226 quadratic = Eigen::numext::sqrt(accum) / lr + static_cast<T>(2) * l2;
1228 quadratic =
1232 return (l1_reg_adjust - linear) / quadratic;
/external/ImageMagick/www/api/
H A Ddrawing-wand.php1587 <p>DrawPathCurveToQuadraticBezierAbsolute() draws a quadratic Bezier curve from the current point to (x,y) using (x1,y1) as the control point using absolute coordinates. At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p>
1626 <p>DrawPathCurveToQuadraticBezierRelative() draws a quadratic Bezier curve from the current point to (x,y) using (x1,y1) as the control point using relative coordinates. At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p>
1665 <p>DrawPathCurveToQuadraticBezierSmoothAbsolute() draws a quadratic Bezier curve (using absolute coordinates) from the current point to (x,y). The control point is assumed to be the reflection of the control point on the previous command relative to the current point. (If there is no previous command or if the previous command was not a DrawPathCurveToQuadraticBezierAbsolute, DrawPathCurveToQuadraticBezierRelative, DrawPathCurveToQuadraticBezierSmoothAbsolute or DrawPathCurveToQuadraticBezierSmoothRelative, assume the control point is coincident with the current point.). At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p>
1696 <p>DrawPathCurveToQuadraticBezierSmoothRelative() draws a quadratic Bezier curve (using relative coordinates) from the current point to (x,y). The control point is assumed to be the reflection of the control point on the previous command relative to the current point. (If there is no previous command or if the previous command was not a DrawPathCurveToQuadraticBezierAbsolute, DrawPathCurveToQuadraticBezierRelative, DrawPathCurveToQuadraticBezierSmoothAbsolute or DrawPathCurveToQuadraticBezierSmoothRelative, assume the control point is coincident with the current point.). At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p>

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