/external/skia/src/utils/win/ |
H A D | SkDWriteGeometrySink.cpp | 123 Quadratic quadratic; local 124 if (check_quadratic(cubic, quadratic)) { 125 fPath->quadTo(quadratic[1].x, quadratic[1].y, 126 quadratic[2].x, quadratic[2].y);
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/external/skqp/src/utils/win/ |
H A D | SkDWriteGeometrySink.cpp | 123 Quadratic quadratic; local 124 if (check_quadratic(cubic, quadratic)) { 125 fPath->quadTo(quadratic[1].x, quadratic[1].y, 126 quadratic[2].x, quadratic[2].y);
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/external/ImageMagick/Magick++/demo/ |
H A D | demos.tap | 25 for filter in bessel blackman box catrom cubic gaussian hamming hanning hermite lanczos mitchell point quadratic sample scale sinc triangle
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/external/tensorflow/tensorflow/python/ops/losses/ |
H A D | losses_impl.py | 393 changes from a quadratic to linear. 418 quadratic = math_ops.minimum(abs_error, delta) 423 # nonzero contribution to the gradient from the quadratic term. 424 linear = (abs_error - quadratic) 425 losses = 0.5 * quadratic * quadratic + delta * linear
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/external/webrtc/webrtc/modules/audio_processing/intelligibility/ |
H A D | intelligibility_enhancer.cc | 334 bool quadratic = (kConfigRho < 1.0f); local 348 if (quadratic) {
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/external/swiftshader/src/Renderer/ |
H A D | VertexProcessor.hpp | 220 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
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H A D | VertexProcessor.cpp | 327 void VertexProcessor::setLightAttenuation(unsigned int light, float constant, float linear, float quadratic) argument 333 ff.attenuationQuadratic[light] = replicate(quadratic);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 129 float quadratic; member in struct:es1::Attenuation 360 void setLightAttenuationQuadratic(int index, float quadratic);
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H A D | Context.cpp | 682 void Context::setLightAttenuationQuadratic(int index, float quadratic) argument 684 light[index].attenuation.quadratic = quadratic; 1972 device->setLightAttenuation(i, light[i].attenuation.constant, light[i].attenuation.linear, light[i].attenuation.quadratic);
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/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
H A D | training_ops.cc | 419 // quadratic = (new_accum^(-lr_power) / lr) + 2 * l2 421 // var = (linear_clipped - linear) / quadratic 442 xla::ComputationDataHandle quadratic = local 444 var = b->Div(b->Sub(linear_clipped, linear), quadratic);
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/external/tensorflow/tensorflow/python/training/ |
H A D | training_ops_test.py | 110 quadratic = 1.0 / (accum_update**(lr_power) * lr) + 2 * l2 112 np.sign(linear_update[i]) * l1 - linear_update[i]) / (quadratic[i]) if
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/external/tensorflow/tensorflow/python/kernel_tests/ |
H A D | losses_test.py | 845 quadratic = 0.5 * (0.25 + 0.16 + 1.0 + 0.25) / 4. 847 expected_loss = (quadratic + linear) / 2.
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/external/tensorflow/tensorflow/core/kernels/ |
H A D | training_ops.cc | 1224 T quadratic; local 1226 quadratic = Eigen::numext::sqrt(accum) / lr + static_cast<T>(2) * l2; 1228 quadratic = 1232 return (l1_reg_adjust - linear) / quadratic;
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/external/ImageMagick/www/api/ |
H A D | drawing-wand.php | 1587 <p>DrawPathCurveToQuadraticBezierAbsolute() draws a quadratic Bezier curve from the current point to (x,y) using (x1,y1) as the control point using absolute coordinates. At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p> 1626 <p>DrawPathCurveToQuadraticBezierRelative() draws a quadratic Bezier curve from the current point to (x,y) using (x1,y1) as the control point using relative coordinates. At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p> 1665 <p>DrawPathCurveToQuadraticBezierSmoothAbsolute() draws a quadratic Bezier curve (using absolute coordinates) from the current point to (x,y). The control point is assumed to be the reflection of the control point on the previous command relative to the current point. (If there is no previous command or if the previous command was not a DrawPathCurveToQuadraticBezierAbsolute, DrawPathCurveToQuadraticBezierRelative, DrawPathCurveToQuadraticBezierSmoothAbsolute or DrawPathCurveToQuadraticBezierSmoothRelative, assume the control point is coincident with the current point.). At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p> 1696 <p>DrawPathCurveToQuadraticBezierSmoothRelative() draws a quadratic Bezier curve (using relative coordinates) from the current point to (x,y). The control point is assumed to be the reflection of the control point on the previous command relative to the current point. (If there is no previous command or if the previous command was not a DrawPathCurveToQuadraticBezierAbsolute, DrawPathCurveToQuadraticBezierRelative, DrawPathCurveToQuadraticBezierSmoothAbsolute or DrawPathCurveToQuadraticBezierSmoothRelative, assume the control point is coincident with the current point.). At the end of the command, the new current point becomes the final (x,y) coordinate pair used in the polybezier.</p>
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