Searched refs:qualityLevels (Results 1 - 4 of 4) sorted by relevance
/external/swiftshader/src/D3D9/ |
H A D | Direct3D9Ex.cpp | 162 long Direct3D9Ex::CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) argument 164 TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT surfaceFormat = %d, int windowed = %d, D3DMULTISAMPLE_TYPE multiSampleType = %d, unsigned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels); 172 return d3d9ex->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels); 176 return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleType, qualityLevels); 180 return Direct3D9::CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels);
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H A D | Direct3D9.hpp | 48 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) override;
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H A D | Direct3D9Ex.hpp | 48 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) override;
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H A D | Direct3D9.cpp | 748 long Direct3D9::CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels) argument 750 TRACE("unsigned int adapter = %d, D3DDEVTYPE deviceType = %d, D3DFORMAT surfaceFormat = %d, int windowed = %d, D3DMULTISAMPLE_TYPE multiSampleType = %d, unsigned long *qualityLevels = 0x%0.8p", adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels); 758 return d3d9->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleType, qualityLevels); 762 return CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, surfaceFormat, windowed, multiSampleType, qualityLevels); 771 if(qualityLevels) 775 *qualityLevels = 4; // 2, 4, 8, 16 samples 779 *qualityLevels = 1;
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