Searched refs:readComponentType (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp4118 GLenum readComponentType = GetComponentType(readFormat, GL_COLOR_ATTACHMENT0); local
4120 bool readFixedPoint = ((readComponentType == GL_UNSIGNED_NORMALIZED) ||
4121 (readComponentType == GL_SIGNED_NORMALIZED));
4124 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT));
4132 if((readComponentType == GL_UNSIGNED_INT) && (drawComponentType != GL_UNSIGNED_INT))
4137 if((readComponentType == GL_INT) && (drawComponentType != GL_INT))
4143 if(((readComponentType == GL_UNSIGNED_INT) || (readComponentType == GL_INT)) && filter)

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