Searched refs:readDepthBufferType (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp4168 GLenum readDepthBufferType = readFramebuffer->getDepthbufferType(); local
4170 if((readDepthBufferType != drawDepthBufferType) &&
4171 !(Framebuffer::IsRenderbuffer(readDepthBufferType) && Framebuffer::IsRenderbuffer(drawDepthBufferType)))

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