Searched refs:readFixedOrFloat (Results 1 - 1 of 1) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ | ||
H A D | Context.cpp | 4124 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); local 4127 if(readFixedOrFloat != drawFixedOrFloat) |
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