Searched refs:readFixedOrFloat (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp4124 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); local
4127 if(readFixedOrFloat != drawFixedOrFloat)

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