Searched refs:referenceAsGLintMin (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fFloatStateQueryTests.cpp320 const GLint referenceAsGLintMin[] = local
337 if (floatVector2[0] < referenceAsGLintMin[0] || floatVector2[0] > referenceAsGLintMax[0] ||
338 floatVector2[1] < referenceAsGLintMin[1] || floatVector2[1] > referenceAsGLintMax[1])
342 << "[" << toHex(referenceAsGLintMin[0]) << " " << toHex(referenceAsGLintMax[0]) << "], "
343 << "[" << toHex(referenceAsGLintMin[1]) << " " << toHex(referenceAsGLintMax[1]) << "]"
358 const GLint referenceAsGLintMin[] = local
379 if (floatVector4[0] < referenceAsGLintMin[0] || floatVector4[0] > referenceAsGLintMax[0] ||
380 floatVector4[1] < referenceAsGLintMin[1] || floatVector4[1] > referenceAsGLintMax[1] ||
381 floatVector4[2] < referenceAsGLintMin[2] || floatVector4[2] > referenceAsGLintMax[2] ||
382 floatVector4[3] < referenceAsGLintMin[
505 const GLint64 referenceAsGLintMin[] = local
543 const GLint64 referenceAsGLintMin[] = local
[all...]
H A Des2fShaderStateQueryTests.cpp147 const GLint referenceAsGLintMin[] = local
162 if (attribValue[0] < referenceAsGLintMin[0] || attribValue[0] > referenceAsGLintMax[0] ||
163 attribValue[1] < referenceAsGLintMin[1] || attribValue[1] > referenceAsGLintMax[1] ||
164 attribValue[2] < referenceAsGLintMin[2] || attribValue[2] > referenceAsGLintMax[2] ||
165 attribValue[3] < referenceAsGLintMin[3] || attribValue[3] > referenceAsGLintMax[3])
169 << "[" << referenceAsGLintMin[0] << " " << referenceAsGLintMax[0] << "], "
170 << "[" << referenceAsGLintMin[1] << " " << referenceAsGLintMax[1] << "], "
171 << "[" << referenceAsGLintMin[2] << " " << referenceAsGLintMax[2] << "], "
172 << "[" << referenceAsGLintMin[3] << " " << referenceAsGLintMax[3] << "]"
/external/deqp/modules/gles3/functional/
H A Des3fFloatStateQueryTests.cpp359 const GLint referenceAsGLintMin[] = local
370 if (floatVector2[0] < referenceAsGLintMin[0] || floatVector2[0] > referenceAsGLintMax[0] ||
371 floatVector2[1] < referenceAsGLintMin[1] || floatVector2[1] > referenceAsGLintMax[1])
375 << "[" << toHex(referenceAsGLintMin[0]) << " " << toHex(referenceAsGLintMax[0]) << "], "
376 << "[" << toHex(referenceAsGLintMin[1]) << " " << toHex(referenceAsGLintMax[1]) << "]"
397 const GLint referenceAsGLintMin[] = local
412 if (floatVector4[0] < referenceAsGLintMin[0] || floatVector4[0] > referenceAsGLintMax[0] ||
413 floatVector4[1] < referenceAsGLintMin[1] || floatVector4[1] > referenceAsGLintMax[1] ||
414 floatVector4[2] < referenceAsGLintMin[2] || floatVector4[2] > referenceAsGLintMax[2] ||
415 floatVector4[3] < referenceAsGLintMin[
565 const GLint64 referenceAsGLintMin[] = local
603 const GLint64 referenceAsGLintMin[] = local
[all...]
H A Des3fShaderStateQueryTests.cpp206 const GLint referenceAsGLintMin[] = local
221 if (attribValue[0] < referenceAsGLintMin[0] || attribValue[0] > referenceAsGLintMax[0] ||
222 attribValue[1] < referenceAsGLintMin[1] || attribValue[1] > referenceAsGLintMax[1] ||
223 attribValue[2] < referenceAsGLintMin[2] || attribValue[2] > referenceAsGLintMax[2] ||
224 attribValue[3] < referenceAsGLintMin[3] || attribValue[3] > referenceAsGLintMax[3])
228 << "[" << referenceAsGLintMin[0] << " " << referenceAsGLintMax[0] << "], "
229 << "[" << referenceAsGLintMin[1] << " " << referenceAsGLintMax[1] << "], "
230 << "[" << referenceAsGLintMin[2] << " " << referenceAsGLintMax[2] << "], "
231 << "[" << referenceAsGLintMin[3] << " " << referenceAsGLintMax[3] << "]"

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