Searched refs:rgbaMask (Results 1 - 16 of 16) sorted by relevance

/external/swiftshader/src/Renderer/
H A DBlitter.hpp97 void clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
102 bool fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
H A DBlitter.cpp34 void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) argument
36 if(fastClear(pixel, format, dest, dRect, rgbaMask))
43 blit(color, sRect, dest, dRect, {rgbaMask});
47 bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) argument
65 if((rgbaMask & 0x7) != 0x7) return false;
71 if((rgbaMask & 0x7) != 0x7) return false;
78 if((rgbaMask & 0xF) != 0xF) return false;
85 if((rgbaMask & 0x7) != 0x7) return false;
92 if((rgbaMask & 0xF) != 0xF) return false;
H A DPixelProcessor.hpp253 void setColorWriteMask(int index, int rgbaMask);
H A DRenderer.hpp324 void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask);
H A DPixelProcessor.cpp585 void PixelProcessor::setColorWriteMask(int index, int rgbaMask) argument
587 context->setColorWriteMask(index, rgbaMask);
H A DRenderer.cpp680 void Renderer::clear(void *value, Format format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask) argument
682 blitter->clear(value, format, dest, clearRect, rgbaMask);
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DDevice.hpp49 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
H A DDevice.cpp162 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) argument
164 if(!renderTarget || !rgbaMask)
182 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
H A DContext.cpp2692 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | local
2697 if(rgbaMask != 0)
2699 device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask);
/external/swiftshader/src/OpenGL/libGL/
H A DDevice.hpp57 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
H A DDevice.cpp197 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) argument
199 if(!renderTarget || !rgbaMask)
217 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
H A DContext.cpp2396 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | local
2401 if(rgbaMask != 0)
2403 device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.hpp58 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
H A DDevice.cpp188 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) argument
190 if(!rgbaMask)
212 clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask);
H A DContext.cpp3403 unsigned int rgbaMask = getColorMask(); local
3405 if(rgbaMask != 0)
3407 device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask);
3432 unsigned int rgbaMask = getColorMask(); local
3433 if(rgbaMask && !mState.rasterizerDiscardEnabled)
3451 device->clear(value, format, colorbuffer, clearRect, rgbaMask);
/external/swiftshader/src/Shader/
H A DPixelRoutine.cpp1749 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); local
1750 mergedMask &= rgbaMask;
2438 UInt2 rgbaMask; local
2445 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask));
2446 mergedMask &= rgbaMask;
2457 mergedMask &= rgbaMask;
2487 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); local
2488 mergedMask &= rgbaMask;
2581 UInt4 rgbaMask; local
2588 rgbaMask
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