/external/swiftshader/src/Renderer/ |
H A D | Blitter.hpp | 97 void clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 102 bool fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
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H A D | Blitter.cpp | 34 void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) argument 36 if(fastClear(pixel, format, dest, dRect, rgbaMask)) 43 blit(color, sRect, dest, dRect, {rgbaMask}); 47 bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) argument 65 if((rgbaMask & 0x7) != 0x7) return false; 71 if((rgbaMask & 0x7) != 0x7) return false; 78 if((rgbaMask & 0xF) != 0xF) return false; 85 if((rgbaMask & 0x7) != 0x7) return false; 92 if((rgbaMask & 0xF) != 0xF) return false;
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H A D | PixelProcessor.hpp | 253 void setColorWriteMask(int index, int rgbaMask);
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H A D | Renderer.hpp | 324 void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask);
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H A D | PixelProcessor.cpp | 585 void PixelProcessor::setColorWriteMask(int index, int rgbaMask) argument 587 context->setColorWriteMask(index, rgbaMask);
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H A D | Renderer.cpp | 680 void Renderer::clear(void *value, Format format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask) argument 682 blitter->clear(value, format, dest, clearRect, rgbaMask);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Device.hpp | 49 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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H A D | Device.cpp | 162 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) argument 164 if(!renderTarget || !rgbaMask) 182 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
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H A D | Context.cpp | 2692 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | local 2697 if(rgbaMask != 0) 2699 device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Device.hpp | 57 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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H A D | Device.cpp | 197 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) argument 199 if(!renderTarget || !rgbaMask) 217 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask);
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H A D | Context.cpp | 2396 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | local 2401 if(rgbaMask != 0) 2403 device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.hpp | 58 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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H A D | Device.cpp | 188 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) argument 190 if(!rgbaMask) 212 clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask);
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H A D | Context.cpp | 3403 unsigned int rgbaMask = getColorMask(); local 3405 if(rgbaMask != 0) 3407 device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); 3432 unsigned int rgbaMask = getColorMask(); local 3433 if(rgbaMask && !mState.rasterizerDiscardEnabled) 3451 device->clear(value, format, colorbuffer, clearRect, rgbaMask);
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/external/swiftshader/src/Shader/ |
H A D | PixelRoutine.cpp | 1749 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); local 1750 mergedMask &= rgbaMask; 2438 UInt2 rgbaMask; local 2445 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); 2446 mergedMask &= rgbaMask; 2457 mergedMask &= rgbaMask; 2487 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); local 2488 mergedMask &= rgbaMask; 2581 UInt4 rgbaMask; local 2588 rgbaMask [all...] |