Searched refs:rightUnionArray (Results 1 - 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
H A D | Intermediate.cpp | 27 bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray); 1199 bool CompareStruct(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray) argument 1210 if (!CompareStructure(*(fields[j]->type()), &rightUnionArray[index], &leftUnionArray[index])) 1213 if (leftUnionArray[index] != rightUnionArray[index]) 1223 bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray) argument 1233 if (!CompareStruct(typeWithoutArrayness, &rightUnionArray[offset], &leftUnionArray[offset])) 1237 return CompareStruct(leftNodeType, rightUnionArray, leftUnionArray); 1411 ConstantUnion *rightUnionArray = node->getUnionArrayPointer(); local 1416 rightUnionArray = new ConstantUnion[objectSize]; 1418 rightUnionArray[ [all...] |
H A D | parseConst.cpp | 176 ConstantUnion *rightUnionArray = node->getUnionArrayPointer(); local 180 leftUnionArray[index].cast(basicType, rightUnionArray[i]); 186 ConstantUnion *rightUnionArray = node->getUnionArrayPointer(); local 193 leftUnionArray[i].cast(basicType, rightUnionArray[count]); 207 leftUnionArray[i].cast(basicType, rightUnionArray[0]);
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