Searched refs:s_vertexShaderSrc (Results 1 - 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcFragDepthTests.cpp56 static const char* s_vertexShaderSrc = "${VERSION_DECL}\n" member in namespace:deqp
167 glu::makeVtxFragSources(specializeVersion(s_vertexShaderSrc, m_glslVersion).c_str(),
203 glu::makeVtxFragSources(specializeVersion(s_vertexShaderSrc, m_glslVersion).c_str(),
321 glu::makeVtxFragSources(specializeVersion(s_vertexShaderSrc, m_glslVersion).c_str(),
352 glu::makeVtxFragSources(specializeVersion(s_vertexShaderSrc, m_glslVersion).c_str(),
/external/deqp/modules/gles3/functional/
H A Des3fFragDepthTests.cpp59 static const char* s_vertexShaderSrc = member in namespace:deqp::gles3::Functional
148 glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
192 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
321 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
363 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
H A Des3fLifetimeTests.cpp97 static const char* const s_vertexShaderSrc = GLSL( member in namespace:deqp::gles3::Functional::__anon5093
119 sources << VertexSource(s_vertexShaderSrc)
/external/deqp/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp58 static const char* s_vertexShaderSrc = member in namespace:deqp::gles2::Functional
156 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
306 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp90 static const char* const s_vertexShaderSrc = GLSL100_SRC( member in namespace:deqp::gls::LifetimeTests::details
674 SHADERTYPE_VERTEX, s_vertexShaderSrc); local
1012 SHADERTYPE_VERTEX, s_vertexShaderSrc); local

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