H A D | tcuTexture.hpp | 502 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 523 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const function in class:tcu::Texture1DView 553 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 577 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const function in class:tcu::Texture2DView 652 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 676 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const function in class:tcu::Texture1D 678 return m_view.sampleOffset(sampler, s, lod, offset); 709 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 737 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const function in class:tcu::Texture2D 739 return m_view.sampleOffset(sample 945 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const function in class:tcu::Texture1DArray 1006 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const function in class:tcu::Texture2DArray 1059 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const function in class:tcu::Texture3DView 1105 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const function in class:tcu::Texture3D 1178 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const function in class:tcu::TextureCubeArray [all...] |