Searched refs:sampleOffset (Results 1 - 7 of 7) sorted by relevance

/external/deqp/framework/common/
H A DtcuTexture.hpp502 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
523 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const function in class:tcu::Texture1DView
553 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
577 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const function in class:tcu::Texture2DView
652 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
676 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const function in class:tcu::Texture1D
678 return m_view.sampleOffset(sampler, s, lod, offset);
709 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
737 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const function in class:tcu::Texture2D
739 return m_view.sampleOffset(sample
945 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const function in class:tcu::Texture1DArray
1006 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const function in class:tcu::Texture2DArray
1059 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const function in class:tcu::Texture3DView
1105 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const function in class:tcu::Texture3D
1178 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const function in class:tcu::TextureCubeArray
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H A DtcuTexture.cpp3485 Vec4 Texture1DArrayView::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const
3524 Vec4 Texture2DArrayView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const
/external/mp4parser/isoparser/src/main/java/com/coremedia/iso/boxes/mdat/
H A DSampleList.java64 long sampleOffset = chunkOffsets[i];
67 offsets[sampleIndex] = sampleOffset;
68 sampleOffset += sampleSize;
/external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/
H A DWavePlotView.java189 public void setOffset(int sampleOffset, boolean relative) { argument
190 int newOffset = sampleOffset;
193 newOffset = mCurrentOffset + sampleOffset;
473 void computeViewArray(double zoomFactorX, int sampleOffset) { argument
491 for (int i = sampleOffset; i < sampleCount; i++) {
/external/mesa3d/src/amd/addrlib/r800/
H A Degbaddrlib.cpp1443 UINT_32 sampleOffset;
1507 sampleOffset = sample * bpp;
1517 sampleOffset = sample * (microTileBits / numSamples);
1524 elementOffset = pixelOffset + sampleOffset;
1719 UINT_32 sampleOffset;
1777 sampleOffset = sample * bpp;
1787 sampleOffset = sample * (microTileBytes*8 / numSamples);
1795 UINT_32 elemOffset = sampleOffset + pixelOffset;
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); }
289 inline Vec4 texture2DArrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp413 inline Vec4 texture2DOffset (const ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); }
414 inline Vec4 texture2DArrayOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
415 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
416 inline Vec4 texture1DOffset (const ShaderEvalContext& c, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleOffset(c.textures[0].sampler, s, lod, offset); }
417 inline Vec4 texture1DArrayOffset (const ShaderEvalContext& c, float s, float t, float lod, deInt32 offset) { return c.textures[0].tex1DArray->sampleOffset(c.textures[0].sampler, s, t, lod, offset); }

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