/external/mesa3d/src/gallium/state_trackers/clover/core/ |
H A D | sampler.hpp | 30 class sampler : public ref_counter, public _cl_sampler { class in namespace:clover 32 sampler(clover::context &ctx, bool norm_mode, 36 sampler(const sampler &s) = delete; 37 sampler & 38 operator=(const sampler &s) = delete;
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H A D | sampler.cpp | 23 #include "core/sampler.hpp" 28 sampler::sampler(clover::context &ctx, bool norm_mode, function in class:sampler 36 sampler::norm_mode() { 41 sampler::addr_mode() { 46 sampler::filter_mode() { 51 sampler::bind(command_queue &q) { 71 sampler::unbind(command_queue &q, void *st) {
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texfilter.h | 39 const struct gl_sampler_object *sampler);
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/external/skia/src/gpu/vk/ |
H A D | GrVkSampler.h | 23 VkSampler sampler() const { return fSampler; } function in class:GrVkSampler 28 static const uint16_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; } argument 38 GrVkSampler(VkSampler sampler, uint16_t key) : INHERITED(), fSampler(sampler), fKey(key) {} argument
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/external/skqp/src/gpu/vk/ |
H A D | GrVkSampler.h | 23 VkSampler sampler() const { return fSampler; } function in class:GrVkSampler 28 static const uint16_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; } argument 38 GrVkSampler(VkSampler sampler, uint16_t key) : INHERITED(), fSampler(sampler), fKey(key) {} argument
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_tex_sample.c | 57 * This provides the bridge between the sampler state store in 58 * lp_jit_context and lp_jit_texture and the sampler code 60 * the texture sampler code generator in terms of the state stored in 72 * This is the bridge between our sampler and the TGSI translator. 130 * fetch the members of lp_jit_texture to fulfill the sampler code 134 * sampler code generator a reusable module without dependencies to 200 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name); 240 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) argument 242 FREE(sampler); 255 struct lp_llvm_sampler_soa *sampler local 281 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base; local 295 struct lp_llvm_sampler_soa *sampler; local [all...] |
/external/mesa3d/src/gallium/drivers/swr/ |
H A D | swr_tex_sample.cpp | 66 * This provides the bridge between the sampler state store in 67 * lp_jit_context and lp_jit_texture and the sampler code 69 * the texture sampler code generator in terms of the state stored in 82 * This is the bridge between our sampler and the TGSI translator. 150 * fetch the members of lp_jit_texture to fulfill the sampler code 154 * sampler code generator a reusable module without dependencies to 236 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name); 266 swr_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) argument 268 FREE(sampler); 281 struct swr_sampler_soa *sampler local 308 struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base; local 324 struct swr_sampler_soa *sampler; local [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_llvm_sample.c | 51 * This provides the bridge between the sampler state store in 52 * lp_jit_context and lp_jit_texture and the sampler code 54 * the texture sampler code generator in terms of the state stored in 66 * This is the bridge between our sampler and the TGSI translator. 162 lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name); 170 * fetch the members of lp_jit_texture to fulfill the sampler code 174 * sampler code generator a reusable module without dependencies to 219 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) argument 221 FREE(sampler); 234 struct draw_llvm_sampler_soa *sampler local 256 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; local 269 struct draw_llvm_sampler_soa *sampler; local [all...] |
/external/mesa3d/src/gallium/drivers/ilo/core/ |
H A D | ilo_state_sampler.c | 325 sampler_set_gen6_SAMPLER_STATE(struct ilo_state_sampler *sampler, argument 468 STATIC_ASSERT(ARRAY_SIZE(sampler->sampler) >= 3); 469 sampler->sampler[0] = dw0; 470 sampler->sampler[1] = dw1; 471 sampler->sampler[2] = dw3; 473 sampler 616 ilo_state_sampler_init(struct ilo_state_sampler *sampler, const struct ilo_dev *dev, const struct ilo_state_sampler_info *info) argument 632 ilo_state_sampler_init_disabled(struct ilo_state_sampler *sampler, const struct ilo_dev *dev) argument 651 ilo_state_sampler_set_surface(struct ilo_state_sampler *sampler, const struct ilo_dev *dev, const struct ilo_state_surface *surf) argument [all...] |
H A D | ilo_state_sampler.h | 67 uint32_t sampler[3]; member in struct:ilo_state_sampler 85 ilo_state_sampler_init(struct ilo_state_sampler *sampler, 90 ilo_state_sampler_init_disabled(struct ilo_state_sampler *sampler, 94 ilo_state_sampler_set_surface(struct ilo_state_sampler *sampler,
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 131 struct pipe_sampler_state *sampler, 149 memset(sampler, 0, sizeof(*sampler)); 150 sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); 151 sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); 152 sampler->wrap_r = gl_wrap_xlate(msamp->WrapR); 154 sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter); 155 sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter); 156 sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); 159 sampler 130 convert_sampler(struct st_context *st, struct pipe_sampler_state *sampler, GLuint texUnit) argument 266 struct pipe_sampler_state *sampler = samplers + unit; local 294 struct pipe_sampler_state *sampler = samplers + unit; local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsTextureTestUtil.cpp | 180 const char* sampler = DE_NULL; local 187 case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord)"; break; 188 case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; 189 case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; 190 case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; 191 case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; 192 case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; 193 case PROGRAM_2D_UINT_BIAS: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; 194 case PROGRAM_2D_SHADOW_BIAS: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break; 195 case PROGRAM_1D_FLOAT: sampler [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexLookupVerifier.hpp | 113 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result); 114 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 115 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 116 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 117 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 118 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 119 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result); 121 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const float coordX, const int coordY, const Vec4& result); 122 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const float coordX, const int coordY, const IVec4& result); 123 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMod [all...] |
H A D | tcuTexCompareVerifier.hpp | 55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result); 56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
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H A D | tcuTexture.hpp | 353 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const; 354 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const; 355 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const; 357 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const; 358 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const; 359 Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r, const IVec3& offset) const; 361 float sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, const IVec2& offset) const; 362 float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, float t, const IVec3& offset) const; 440 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 441 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, floa 518 sample(const Sampler& sampler, float s, float lod) const argument 523 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument 528 sampleCompare(const Sampler& sampler, float ref, float s, float lod) const argument 533 sampleCompareOffset(const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const argument 572 sample(const Sampler& sampler, float s, float t, float lod) const argument 577 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument 582 sampleCompare(const Sampler& sampler, float ref, float s, float t, float lod) const argument 587 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument 592 gatherOffsets(const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const argument 597 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const argument 671 sample(const Sampler& sampler, float s, float lod) const argument 676 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument 681 sampleCompare(const Sampler& sampler, float ref, float s, float lod) const argument 686 sampleCompareOffset(const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const argument 732 sample(const Sampler& sampler, float s, float t, float lod) const argument 737 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument 742 sampleCompare(const Sampler& sampler, float ref, float s, float t, float lod) const argument 747 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument 752 gatherOffsets(const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const argument 757 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const argument 828 sample(const Sampler& sampler, float s, float t, float p, float lod) const argument 833 sampleCompare(const Sampler& sampler, float ref, float s, float t, float r, float lod) const argument 838 gather(const Sampler& sampler, float s, float t, float r, int componentNdx) const argument 843 gatherCompare(const Sampler& sampler, float ref, float s, float t, float r) const argument 940 sample(const Sampler& sampler, float s, float t, float lod) const argument 945 sampleOffset(const Sampler& sampler, float s, float t, float lod, deInt32 offset) const argument 950 sampleCompare(const Sampler& sampler, float ref, float s, float t, float lod) const argument 955 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const argument 1001 sample(const Sampler& sampler, float s, float t, float r, float lod) const argument 1006 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const argument 1011 sampleCompare(const Sampler& sampler, float ref, float s, float t, float r, float lod) const argument 1016 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const argument 1021 gatherOffsets(const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const argument 1026 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const argument 1054 sample(const Sampler& sampler, float s, float t, float r, float lod) const argument 1059 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument 1100 sample(const Sampler& sampler, float s, float t, float r, float lod) const argument 1105 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument 1173 sample(const Sampler& sampler, float s, float t, float r, float q, float lod) const argument 1178 sampleOffset(const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const argument 1183 sampleCompare(const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const argument 1188 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const argument [all...] |
H A D | tcuTexLookupVerifier.cpp | 39 static bool isSamplerSupported (const Sampler& sampler) argument 41 return sampler.compare == Sampler::COMPAREMODE_NONE && 42 isWrapModeSupported(sampler.wrapS) && 43 isWrapModeSupported(sampler.wrapT) && 44 isWrapModeSupported(sampler.wrapR); 56 inline Vector<ScalarType, 4> lookup (const ConstPixelBufferAccess& access, const Sampler& sampler, int i, int j, int k) argument 61 return sampleTextureBorder<ScalarType>(access.getFormat(), sampler); 65 inline Vector<float, 4> lookup (const ConstPixelBufferAccess& access, const Sampler& sampler, int i, int j, int k) argument 74 return sampleTextureBorder<float>(access.getFormat(), sampler); 101 static void lookupQuad (ColorQuad& dst, const ConstPixelBufferAccess& level, const Sampler& sampler, in argument 115 lookupLine(ColorLine& dst, const ConstPixelBufferAccess& level, const Sampler& sampler, int x0, int x1, int y) argument 520 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const float coordX, const int coordY, const Vector<ScalarType, 4>& result) argument 547 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, const int coordZ, const Vector<ScalarType, 4>& result) argument 582 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec3& coord, const Vector<ScalarType, 4>& result) argument 622 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const float coordX, const int coordY, const Vec4& result) argument 665 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument 725 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument 796 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coord, const int coordY, const Vec2& fBounds, const Vec4& result) argument 832 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 882 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 945 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument 1024 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1126 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 1253 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const float coordX, const int coordY, const Vec4& result) argument 1267 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument 1281 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument 1297 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1313 isLookupResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument 1378 isLookupResultValid(const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result) argument 1444 const Sampler& sampler, member in namespace:tcu 1508 const Sampler& sampler, member in namespace:tcu 1622 const Sampler& sampler, member in namespace:tcu 1641 const Sampler& sampler, member in namespace:tcu 1665 isLookupResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 1768 isLookupResultValid(const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument 1838 isLookupResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 1908 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument 1921 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 1936 isLookupResultValid(const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 2013 isLookupResultValid(const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result) argument 2234 isLevel1DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const float coordX, const int coordY, const Vec4& result) argument 2246 isLevel1DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const float coordX, const int coordY, const IVec4& result) argument 2259 isLevel1DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const float coordX, const int coordY, const UVec4& result) argument 2272 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument 2284 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result) argument 2297 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const UVec4& result) argument 2310 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument 2321 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result) argument 2333 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4& result) argument 2346 isGatherOffsetsResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, int coordZ, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument 2388 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument 2399 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument 2410 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument 2422 is2DArrayGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument 2439 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument 2450 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument 2461 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument 2473 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const CubeFaceFloatCoords& coords, int componentNdx, const Vector<ScalarType, 4>& result) argument 2530 isCubeGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const Vector<ScalarType, 4>& result) argument 2556 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& result) argument 2566 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result) argument 2576 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& result) argument [all...] |
/external/libxcam/cl_kernel/ |
H A D | kernel_demo.cl | 12 sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_NONE | CLK_FILTER_NEAREST; 15 uint4 pixel = read_imageui(input, sampler, pos);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DStateBlock9.cpp | 41 for(int sampler = 0; sampler < 16 + 4; sampler++) 43 texture[sampler] = 0; 176 for(int sampler = 0; sampler < 16 + 4; sampler++) 180 if(samplerStateCaptured[sampler][state]) 182 int index = sampler < 16 ? sampler 711 unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; local 747 unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; local 977 unsigned int sampler = 16 + (index - D3DVERTEXTEXTURESAMPLER0); local [all...] |
/external/swiftshader/src/Renderer/ |
H A D | VertexProcessor.cpp | 515 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) argument 517 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) 519 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); 524 void VertexProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) argument 526 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) 528 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); 533 void VertexProcessor::setGatherEnable(unsigned int sampler, bool enable) argument 535 if(sampler < VERTEX_TEXTURE_IMAGE_UNIT 542 setAddressingModeU(unsigned int sampler, AddressingMode addressMode) argument 551 setAddressingModeV(unsigned int sampler, AddressingMode addressMode) argument 560 setAddressingModeW(unsigned int sampler, AddressingMode addressMode) argument 569 setReadSRGB(unsigned int sampler, bool sRGB) argument 578 setMipmapLOD(unsigned int sampler, float bias) argument 587 setBorderColor(unsigned int sampler, const Color<float> &borderColor) argument 596 setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) argument 605 setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) argument 614 setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument 623 setSwizzleG(unsigned int sampler, SwizzleType swizzleG) argument 632 setSwizzleB(unsigned int sampler, SwizzleType swizzleB) argument 641 setSwizzleA(unsigned int sampler, SwizzleType swizzleA) argument 650 setCompareFunc(unsigned int sampler, CompareFunc compFunc) argument 659 setBaseLevel(unsigned int sampler, int baseLevel) argument 668 setMaxLevel(unsigned int sampler, int maxLevel) argument 677 setMinLod(unsigned int sampler, float minLod) argument 686 setMaxLod(unsigned int sampler, float maxLod) argument [all...] |
H A D | VertexProcessor.hpp | 94 Sampler::State sampler[VERTEX_TEXTURE_IMAGE_UNITS]; member in struct:sw::VertexProcessor::States 251 void setTextureFilter(unsigned int sampler, FilterType textureFilter); 252 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); 253 void setGatherEnable(unsigned int sampler, bool enable); 254 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); 255 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); 256 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); 257 void setReadSRGB(unsigned int sampler, bool sRGB); 258 void setMipmapLOD(unsigned int sampler, float bias); 259 void setBorderColor(unsigned int sampler, cons [all...] |
H A D | PixelProcessor.cpp | 360 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) argument 362 if(sampler < TEXTURE_IMAGE_UNITS) 364 context->sampler[sampler].setTextureFilter(textureFilter); 369 void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) argument 371 if(sampler < TEXTURE_IMAGE_UNITS) 373 context->sampler[sampler].setMipmapFilter(mipmapFilter); 378 void PixelProcessor::setGatherEnable(unsigned int sampler, bool enable) argument 380 if(sampler < TEXTURE_IMAGE_UNIT 387 setAddressingModeU(unsigned int sampler, AddressingMode addressMode) argument 396 setAddressingModeV(unsigned int sampler, AddressingMode addressMode) argument 405 setAddressingModeW(unsigned int sampler, AddressingMode addressMode) argument 414 setReadSRGB(unsigned int sampler, bool sRGB) argument 423 setMipmapLOD(unsigned int sampler, float bias) argument 432 setBorderColor(unsigned int sampler, const Color<float> &borderColor) argument 441 setMaxAnisotropy(unsigned int sampler, float maxAnisotropy) argument 450 setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) argument 459 setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument 468 setSwizzleG(unsigned int sampler, SwizzleType swizzleG) argument 477 setSwizzleB(unsigned int sampler, SwizzleType swizzleB) argument 486 setSwizzleA(unsigned int sampler, SwizzleType swizzleA) argument 495 setCompareFunc(unsigned int sampler, CompareFunc compFunc) argument 504 setBaseLevel(unsigned int sampler, int baseLevel) argument 513 setMaxLevel(unsigned int sampler, int maxLevel) argument 522 setMinLod(unsigned int sampler, float minLod) argument 531 setMaxLod(unsigned int sampler, float maxLod) argument [all...] |
H A D | PixelProcessor.hpp | 89 Sampler::State sampler[TEXTURE_IMAGE_UNITS]; member in struct:sw::PixelProcessor::States 225 void setTextureFilter(unsigned int sampler, FilterType textureFilter); 226 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); 227 void setGatherEnable(unsigned int sampler, bool enable); 228 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); 229 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); 230 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); 231 void setReadSRGB(unsigned int sampler, bool sRGB); 232 void setMipmapLOD(unsigned int sampler, float bias); 233 void setBorderColor(unsigned int sampler, cons [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | samplerobj.h | 105 _mesa_IsSampler(GLuint sampler); 107 _mesa_BindSampler(GLuint unit, GLuint sampler); 111 _mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param); 113 _mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); 115 _mesa_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); 117 _mesa_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); 119 _mesa_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params); 121 _mesa_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params); 123 _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); 125 _mesa_GetSamplerParameterfv(GLuint sampler, GLenu [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_sampler_state.c | 230 const struct gl_sampler_object *sampler, 243 color.ui[0] = sampler->BorderColor.ui[0]; 244 color.ui[1] = sampler->BorderColor.ui[0]; 245 color.ui[2] = sampler->BorderColor.ui[0]; 246 color.ui[3] = sampler->BorderColor.ui[0]; 252 color.ui[3] = sampler->BorderColor.ui[3]; 255 color.ui[0] = sampler->BorderColor.ui[0]; 256 color.ui[1] = sampler->BorderColor.ui[0]; 257 color.ui[2] = sampler->BorderColor.ui[0]; 258 color.ui[3] = sampler 229 upload_default_color(struct brw_context *brw, const struct gl_sampler_object *sampler, mesa_format format, GLenum base_format, bool is_integer_format, bool is_stencil_sampling, uint32_t *sdc_offset) argument 408 brw_update_sampler_state(struct brw_context *brw, GLenum target, bool tex_cube_map_seamless, GLfloat tex_unit_lod_bias, mesa_format format, GLenum base_format, const struct gl_texture_object *texObj, const struct gl_sampler_object *sampler, uint32_t *sampler_state, uint32_t batch_offset_for_sampler_state) argument 568 const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgSamplers.hpp | 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) argument 45 , m_sampler (sampler) 68 SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler) argument 70 , m_sampler (sampler)
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