Searched refs:setLightAmbient (Results 1 - 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
H A D | VertexProcessor.hpp | 219 void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
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H A D | VertexProcessor.cpp | 315 void VertexProcessor::setLightAmbient(unsigned int light, const Color<float> &lightAmbient) function in class:sw::VertexProcessor
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 353 void setLightAmbient(int index, float r, float g, float b, float a);
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H A D | Context.cpp | 641 void Context::setLightAmbient(int index, float r, float g, float b, float a) function in class:es1::Context 1969 device->setLightAmbient(i, sw::Color<float>(light[i].ambient.red, light[i].ambient.green, light[i].ambient.blue, light[i].ambient.alpha));
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H A D | libGLES_CM.cpp | 2752 case GL_AMBIENT: context->setLightAmbient(index, params[0], params[1], params[2], params[3]); break;
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/external/swiftshader/src/D3D8/ |
H A D | Direct3DDevice8.cpp | 4630 renderer->setLightAmbient(active, ambient);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 5951 renderer->setLightAmbient(active, ambient);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 6534 case GL_AMBIENT: device->setLightAmbient(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break;
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Completed in 547 milliseconds