Searched refs:setLightAmbient (Results 1 - 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
H A DVertexProcessor.hpp219 void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
H A DVertexProcessor.cpp315 void VertexProcessor::setLightAmbient(unsigned int light, const Color<float> &lightAmbient) function in class:sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h353 void setLightAmbient(int index, float r, float g, float b, float a);
H A DContext.cpp641 void Context::setLightAmbient(int index, float r, float g, float b, float a) function in class:es1::Context
1969 device->setLightAmbient(i, sw::Color<float>(light[i].ambient.red, light[i].ambient.green, light[i].ambient.blue, light[i].ambient.alpha));
H A DlibGLES_CM.cpp2752 case GL_AMBIENT: context->setLightAmbient(index, params[0], params[1], params[2], params[3]); break;
/external/swiftshader/src/D3D8/
H A DDirect3DDevice8.cpp4630 renderer->setLightAmbient(active, ambient);
/external/swiftshader/src/D3D9/
H A DDirect3DDevice9.cpp5951 renderer->setLightAmbient(active, ambient);
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp6534 case GL_AMBIENT: device->setLightAmbient(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break;

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