Searched refs:setLightPosition (Results 1 - 10 of 10) sorted by relevance
/external/swiftshader/src/Renderer/ |
H A D | VertexProcessor.hpp | 215 void setLightPosition(unsigned int light, const Point &lightPosition);
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H A D | Context.hpp | 306 void setLightPosition(int light, Point worldLightPosition);
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H A D | VertexProcessor.cpp | 107 setLightPosition(i, 0); 280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition) function in class:sw::VertexProcessor 284 context->setLightPosition(light, lightPosition);
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H A D | Context.cpp | 352 void Context::setLightPosition(int light, Point worldLightPosition) function in class:sw::Context
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 356 void setLightPosition(int index, float x, float y, float z, float w);
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H A D | Context.cpp | 656 void Context::setLightPosition(int index, float x, float y, float z, float w) function in class:es1::Context 1976 device->setLightPosition(i, sw::Point(light[i].position.x / light[i].position.w, light[i].position.y / light[i].position.w, light[i].position.z / light[i].position.w)); 1982 device->setLightPosition(i, sw::Point(1e10f * (light[i].position.x / max), 1e10f * (light[i].position.y / max), 1e10f * (light[i].position.z / max)));
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H A D | libGLES_CM.cpp | 2755 case GL_POSITION: context->setLightPosition(index, params[0], params[1], params[2], params[3]); break;
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/external/swiftshader/src/D3D8/ |
H A D | Direct3DDevice8.cpp | 4637 renderer->setLightPosition(active, -1000 * direction); 4646 renderer->setLightPosition(active, position); 4652 renderer->setLightPosition(active, position);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 5956 renderer->setLightPosition(active, -1e10f * direction); 5963 renderer->setLightPosition(active, position); 5969 renderer->setLightPosition(active, position);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 6542 device->setLightPosition(light - GL_LIGHT0, sw::Point(params[0] / max * 1e10f, params[1] / max * 1e10f, params[2] / max * 1e10f)); 6546 device->setLightPosition(light - GL_LIGHT0, sw::Point(params[0] / params[3], params[1] / params[3], params[2] / params[3]));
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