Searched refs:setLightSpecular (Results 1 - 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
H A DVertexProcessor.hpp218 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
H A DVertexProcessor.cpp303 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) function in class:sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h355 void setLightSpecular(int index, float r, float g, float b, float a);
H A DContext.cpp651 void Context::setLightSpecular(int index, float r, float g, float b, float a) function in class:es1::Context
1971 device->setLightSpecular(i, sw::Color<float>(light[i].specular.red, light[i].specular.green, light[i].specular.blue, light[i].specular.alpha));
H A DlibGLES_CM.cpp2754 case GL_SPECULAR: context->setLightSpecular(index, params[0], params[1], params[2], params[3]); break;
/external/swiftshader/src/D3D8/
H A DDirect3DDevice8.cpp4629 renderer->setLightSpecular(active, specular);
/external/swiftshader/src/D3D9/
H A DDirect3DDevice9.cpp5950 renderer->setLightSpecular(active, specular);
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp6536 case GL_SPECULAR: device->setLightSpecular(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break;

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