Searched refs:setLightSpecular (Results 1 - 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
H A D | VertexProcessor.hpp | 218 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
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H A D | VertexProcessor.cpp | 303 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) function in class:sw::VertexProcessor
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 355 void setLightSpecular(int index, float r, float g, float b, float a);
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H A D | Context.cpp | 651 void Context::setLightSpecular(int index, float r, float g, float b, float a) function in class:es1::Context 1971 device->setLightSpecular(i, sw::Color<float>(light[i].specular.red, light[i].specular.green, light[i].specular.blue, light[i].specular.alpha));
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H A D | libGLES_CM.cpp | 2754 case GL_SPECULAR: context->setLightSpecular(index, params[0], params[1], params[2], params[3]); break;
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/external/swiftshader/src/D3D8/ |
H A D | Direct3DDevice8.cpp | 4629 renderer->setLightSpecular(active, specular);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 5950 renderer->setLightSpecular(active, specular);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 6536 case GL_SPECULAR: device->setLightSpecular(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break;
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Completed in 288 milliseconds