Searched refs:setTexCubeArrayBinding (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
H A DsglrReferenceContext.cpp577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) function in class:sglr::ReferenceContext
616 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, DE_NULL); break;
667 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (texObj)); break;
702 else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, DE_NULL);

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