Searched refs:setTexture (Results 1 - 25 of 38) sorted by relevance

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/external/skia/tools/gpu/gl/debug/
H A DGrTextureUnitObj.cpp12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { function in class:GrTextureUnitObj
H A DGrTextureUnitObj.h33 void setTexture(GrTextureObj *texture);
H A DDebugGLTestContext.cpp102 this->setTexture(texture);
253 pTU->setTexture(nullptr);
1099 void setTexture(GrTextureObj *texture) { function in class:__anon21033::DebugInterface
1100 fTextureUnits[fCurrTextureUnit]->setTexture(texture);
/external/skqp/tools/gpu/gl/debug/
H A DGrTextureUnitObj.cpp12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { function in class:GrTextureUnitObj
H A DGrTextureUnitObj.h33 void setTexture(GrTextureObj *texture);
H A DDebugGLTestContext.cpp102 this->setTexture(texture);
247 pTU->setTexture(nullptr);
1093 void setTexture(GrTextureObj *texture) { function in class:__anon21704::DebugInterface
1094 fTextureUnits[fCurrTextureUnit]->setTexture(texture);
/external/deqp/framework/randomshaders/
H A DrsgProgramExecutor.hpp48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
H A DrsgProgramExecutor.cpp178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor
/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp111 void setTexture(const glu::Texture2D* tex2D);
112 void setTexture(const glu::TextureCube* texCube);
113 void setTexture(const glu::Texture2DArray* tex2DArray);
114 void setTexture(const glu::Texture3D* tex3D);
H A DglcShaderRenderCase.cpp112 void TextureBinding::setTexture(const glu::Texture2D* tex2D) function in class:deqp::TextureBinding
118 void TextureBinding::setTexture(const glu::TextureCube* texCube) function in class:deqp::TextureBinding
124 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) function in class:deqp::TextureBinding
130 void TextureBinding::setTexture(const glu::Texture3D* tex3D) function in class:deqp::TextureBinding
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
H A DglsShaderRenderCase.cpp108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) function in class:deqp::gls::TextureBinding
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) function in class:deqp::gls::TextureBinding
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) function in class:deqp::gls::TextureBinding
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) function in class:deqp::gls::TextureBinding
H A DglsRandomShaderCase.cpp528 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
540 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
H A DglsFboUtil.hpp319 void setTexture (glw::GLuint texName, const Texture& texCfg);
H A DglsFboUtil.cpp668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) function in class:deqp::gls::FboUtil::Framebuffer
976 setTexture(texName, texCfg);
/external/replicaisland/src/com/replica/replicaisland/
H A DFadeDrawableComponent.java120 bitmap.setTexture(mTexture);
149 public void setTexture(Texture texture) { method in class:FadeDrawableComponent
H A DDebugSystem.java75 bitmap.setTexture(texture);
H A DMotionBlurComponent.java97 stepImage.setTexture(record.texture);
H A DScrollerComponent.java99 background.setTexture(mTexture);
H A DDrawableBitmap.java206 public void setTexture(Texture texture) { method in class:DrawableBitmap
H A DSpriteComponent.java116 bitmap.setTexture(currentFrame.texture);
H A DHudSystem.java303 bitmap.setTexture(mFuelDrawable.getTexture());
456 bitmap.setTexture(mFadeTexture);
/external/swiftshader/src/D3D8/
H A DDirect3DStateBlock8.hpp60 void setTexture(unsigned long stage, Direct3DBaseTexture8 *texture);
H A DDirect3DStateBlock8.cpp364 void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) function in class:D3D8::Direct3DStateBlock8
/external/swiftshader/src/D3D9/
H A DDirect3DStateBlock9.hpp70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);

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