/external/skia/tools/gpu/gl/debug/ |
H A D | GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { function in class:GrTextureUnitObj
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H A D | GrTextureUnitObj.h | 33 void setTexture(GrTextureObj *texture);
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H A D | DebugGLTestContext.cpp | 102 this->setTexture(texture); 253 pTU->setTexture(nullptr); 1099 void setTexture(GrTextureObj *texture) { function in class:__anon21033::DebugInterface 1100 fTextureUnits[fCurrTextureUnit]->setTexture(texture);
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/external/skqp/tools/gpu/gl/debug/ |
H A D | GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { function in class:GrTextureUnitObj
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H A D | GrTextureUnitObj.h | 33 void setTexture(GrTextureObj *texture);
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H A D | DebugGLTestContext.cpp | 102 this->setTexture(texture); 247 pTU->setTexture(nullptr); 1093 void setTexture(GrTextureObj *texture) { function in class:__anon21704::DebugInterface 1094 fTextureUnits[fCurrTextureUnit]->setTexture(texture);
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/external/deqp/framework/randomshaders/ |
H A D | rsgProgramExecutor.hpp | 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); 49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
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H A D | rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler) function in class:rsg::ProgramExecutor
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 111 void setTexture(const glu::Texture2D* tex2D); 112 void setTexture(const glu::TextureCube* texCube); 113 void setTexture(const glu::Texture2DArray* tex2DArray); 114 void setTexture(const glu::Texture3D* tex3D);
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H A D | glcShaderRenderCase.cpp | 112 void TextureBinding::setTexture(const glu::Texture2D* tex2D) function in class:deqp::TextureBinding 118 void TextureBinding::setTexture(const glu::TextureCube* texCube) function in class:deqp::TextureBinding 124 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) function in class:deqp::TextureBinding 130 void TextureBinding::setTexture(const glu::Texture3D* tex3D) function in class:deqp::TextureBinding
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 95 void setTexture (const glu::Texture2D* tex2D); 96 void setTexture (const glu::TextureCube* texCube); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 98 void setTexture (const glu::Texture3D* tex3D);
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H A D | glsShaderRenderCase.cpp | 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) function in class:deqp::gls::TextureBinding 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) function in class:deqp::gls::TextureBinding 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) function in class:deqp::gls::TextureBinding 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) function in class:deqp::gls::TextureBinding
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H A D | glsRandomShaderCase.cpp | 528 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER)); 540 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
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H A D | glsFboUtil.hpp | 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
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H A D | glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) function in class:deqp::gls::FboUtil::Framebuffer 976 setTexture(texName, texCfg);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | FadeDrawableComponent.java | 120 bitmap.setTexture(mTexture); 149 public void setTexture(Texture texture) { method in class:FadeDrawableComponent
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H A D | DebugSystem.java | 75 bitmap.setTexture(texture);
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H A D | MotionBlurComponent.java | 97 stepImage.setTexture(record.texture);
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H A D | ScrollerComponent.java | 99 background.setTexture(mTexture);
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H A D | DrawableBitmap.java | 206 public void setTexture(Texture texture) { method in class:DrawableBitmap
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H A D | SpriteComponent.java | 116 bitmap.setTexture(currentFrame.texture);
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H A D | HudSystem.java | 303 bitmap.setTexture(mFuelDrawable.getTexture()); 456 bitmap.setTexture(mFadeTexture);
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/external/swiftshader/src/D3D8/ |
H A D | Direct3DStateBlock8.hpp | 60 void setTexture(unsigned long stage, Direct3DBaseTexture8 *texture);
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H A D | Direct3DStateBlock8.cpp | 364 void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) function in class:D3D8::Direct3DStateBlock8
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DStateBlock9.hpp | 70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
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