/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 737 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, function in class:gl::Context 3352 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); 3474 setVertexAttribState(sw::Position, 0, 4, GL_FLOAT, false, sizeof(InVertex), &vertex[0].P); 3475 setVertexAttribState(sw::Normal, 0, 4, GL_FLOAT, false, sizeof(InVertex), &vertex[0].N); 3476 setVertexAttribState(sw::Color0, 0, 4, GL_FLOAT, false, sizeof(InVertex), &vertex[0].C); 3477 setVertexAttribState(sw::TexCoord0, 0, 2, GL_FLOAT, false, sizeof(InVertex), &vertex[0].T0); 3478 setVertexAttribState(sw::TexCoord1, 0, 2, GL_FLOAT, false, sizeof(InVertex), &vertex[0].T1);
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H A D | Context.h | 584 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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H A D | libGL.cpp | 5379 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 429 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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H A D | Context.cpp | 891 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, function in class:es1::Context
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H A D | libGLES_CM.cpp | 652 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 523 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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H A D | Context.cpp | 834 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, function in class:es2::Context
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H A D | libGLESv3.cpp | 1838 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, stride, pointer);
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H A D | libGLESv2.cpp | 6155 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), false, stride, ptr);
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