Searched refs:setupUniforms (Results 1 - 24 of 24) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderDiscardCase
H A Des2fShaderStructTests.cpp72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderStructCase
146 ShaderRenderCase::setupUniforms(programID, constCoords);
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
H A Des2fShaderIndexingTests.cpp155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderIndexingCase
H A Des2fShaderLoopTests.cpp222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderLoopCase
H A Des2fShaderTextureFunctionTests.cpp230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderTextureFunctionCase
H A Des2fShaderMatrixTests.cpp749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderMatrixCase
/external/deqp/modules/gles3/functional/
H A Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderDiscardCase
H A Des3fShaderStructTests.cpp65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderStructCase
113 ShaderRenderCase::setupUniforms(programID, constCoords);
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
H A Des3fShaderLoopTests.cpp217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderLoopCase
H A Des3fShaderIndexingTests.cpp147 virtual void setupUniforms (int programID, const Vec4& constCoords);
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderIndexingCase
H A Des3fShaderMatrixTests.cpp1379 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderMatrixCase
H A Des3fShaderTextureFunctionTests.cpp451 void setupUniforms (int programID, const tcu::Vec4& constCoords);
946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderTextureFunctionCase
/external/deqp/external/openglcts/modules/common/
H A DglcShaderStructTests.cpp62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) function in class:deqp::ShaderStructCase
121 ShaderRenderCase::setupUniforms(programID, constCoords);
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms,
173 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
177 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms,
126 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
H A DglcShaderRenderCase.hpp271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
H A DglcShaderLoopTests.cpp190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) function in class:deqp::ShaderLoopCase
H A DglcShaderRenderCase.cpp513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) function in class:deqp::ShaderRenderCase
661 setupUniforms(programID, quadGrid.getConstCoords());
H A DglcShaderIndexingTests.cpp166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) function in class:deqp::ShaderIndexingCase
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
H A DglsShaderRenderCase.cpp469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gls::ShaderRenderCase
612 setupUniforms(programID, quadGrid.getConstCoords());
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp502 virtual void setupUniforms (const tcu::Vec4& constCoords);
H A DvktShaderRenderMatrixTests.cpp1398 virtual void setupUniforms (const tcu::Vec4&);
1572 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4515::ShaderMatrixInstance
H A DvktShaderRender.cpp901 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) function in class:vkt::sr::__anon4497::ShaderRenderCaseInstance
2553 setupUniforms(constCoords);
H A DvktShaderRenderTextureGatherTests.cpp1109 virtual void setupUniforms (const tcu::Vec4&);
1305 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4525::TextureGatherInstance
H A DvktShaderRenderTextureFunctionTests.cpp673 virtual void setupUniforms (const tcu::Vec4&);
768 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4524::ShaderTextureFunctionInstance
1403 virtual void setupUniforms (const tcu::Vec4&);
1440 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4524::TextureQueryInstance
1673 virtual void setupUniforms (const tcu::Vec4& constCoords);
1709 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) function in class:vkt::sr::__anon4524::TextureSizeInstance
1711 TextureQueryInstance::setupUniforms(constCoords);

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