/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderDiscardCase
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H A D | es2fShaderStructTests.cpp | 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderStructCase 146 ShaderRenderCase::setupUniforms(programID, constCoords); 151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument 190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); 192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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H A D | es2fShaderIndexingTests.cpp | 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderIndexingCase
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H A D | es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderLoopCase
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H A D | es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords); 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles2::Functional::ShaderTextureFunctionCase
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H A D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles2::Functional::ShaderMatrixCase
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderDiscardCase
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H A D | es3fShaderStructTests.cpp | 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderStructCase 113 ShaderRenderCase::setupUniforms(programID, constCoords); 118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument 164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); 166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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H A D | es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderLoopCase
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H A D | es3fShaderIndexingTests.cpp | 147 virtual void setupUniforms (int programID, const Vec4& constCoords); 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderIndexingCase
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H A D | es3fShaderMatrixTests.cpp | 1379 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) function in class:deqp::gles3::Functional::ShaderMatrixCase
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H A D | es3fShaderTextureFunctionTests.cpp | 451 void setupUniforms (int programID, const tcu::Vec4& constCoords); 946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) function in class:deqp::gles3::Functional::ShaderTextureFunctionCase
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) function in class:deqp::ShaderStructCase 121 ShaderRenderCase::setupUniforms(programID, constCoords); 128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, 173 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, 177 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, 126 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
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H A D | glcShaderRenderCase.hpp | 271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
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H A D | glcShaderLoopTests.cpp | 190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) function in class:deqp::ShaderLoopCase
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H A D | glcShaderRenderCase.cpp | 513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) function in class:deqp::ShaderRenderCase 661 setupUniforms(programID, quadGrid.getConstCoords());
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H A D | glcShaderIndexingTests.cpp | 166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) function in class:deqp::ShaderIndexingCase
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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H A D | glsShaderRenderCase.cpp | 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) function in class:deqp::gls::ShaderRenderCase 612 setupUniforms(programID, quadGrid.getConstCoords());
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 502 virtual void setupUniforms (const tcu::Vec4& constCoords);
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H A D | vktShaderRenderMatrixTests.cpp | 1398 virtual void setupUniforms (const tcu::Vec4&); 1572 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4515::ShaderMatrixInstance
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H A D | vktShaderRender.cpp | 901 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) function in class:vkt::sr::__anon4497::ShaderRenderCaseInstance 2553 setupUniforms(constCoords);
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H A D | vktShaderRenderTextureGatherTests.cpp | 1109 virtual void setupUniforms (const tcu::Vec4&); 1305 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4525::TextureGatherInstance
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H A D | vktShaderRenderTextureFunctionTests.cpp | 673 virtual void setupUniforms (const tcu::Vec4&); 768 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4524::ShaderTextureFunctionInstance 1403 virtual void setupUniforms (const tcu::Vec4&); 1440 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) function in class:vkt::sr::__anon4524::TextureQueryInstance 1673 virtual void setupUniforms (const tcu::Vec4& constCoords); 1709 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) function in class:vkt::sr::__anon4524::TextureSizeInstance 1711 TextureQueryInstance::setupUniforms(constCoords);
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