Searched refs:shade (Results 1 - 18 of 18) sorted by relevance

/external/skia/gm/
H A Dannotated_text.cpp21 SkPaint shade; local
22 shade.setColor(0x80346180);
23 canvas->drawRect(bounds, shade);
/external/skqp/gm/
H A Dannotated_text.cpp21 SkPaint shade; local
22 shade.setColor(0x80346180);
23 canvas->drawRect(bounds, shade);
/external/autotest/tko/
H A Ddisplay.py173 ## average_grade defines a shade of the box
182 shade = '0pct'
184 shade = '75pct'
186 shade = '85pct'
188 shade = '90pct'
190 shade = '95pct'
192 shade = '100pct'
194 return shade
197 def status_html(db, box_data, shade):
264 shade
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/external/ImageMagick/Magick++/tests/
H A Dcolor.cpp122 if ( gray.shade() < value - max_error || gray.shade() > value + max_error )
126 << " shade is "
127 << gray.shade()
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_quad_pipe.c58 insert_stage_at_head( sp, sp->quad.shade );
63 insert_stage_at_head( sp, sp->quad.shade );
H A Dsp_context.c77 if (softpipe->quad.shade)
78 softpipe->quad.shade->destroy( softpipe->quad.shade );
265 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
H A Dsp_context.h168 struct quad_stage *shade; member in struct:softpipe_context::__anon16418
/external/ImageMagick/Magick++/lib/Magick++/
H A DColor.h250 // Construct ColorGray using the specified shade
257 void shade(const double shade_);
258 double shade(void) const;
H A DImage.h1300 void shade(const double azimuth_=30,const double elevation_=30,
/external/swiftshader/src/Renderer/
H A DColor.hpp53 static Color<T> shade(const Color<T> &c1, const Color<T> &c2, float d);
461 inline Color<T> Color<T>::shade(const Color<T> &c1, const Color<T> &c2, float d) function in class:sw::Color
/external/ImageMagick/Magick++/demo/
H A Ddemo.cpp392 cout << " shade ..." << endl;
395 example.shade( 30, 30, false );
/external/ImageMagick/Magick++/lib/
H A DColor.cpp553 void Magick::ColorGray::shade(double shade_) function in class:Magick::ColorGray
561 double Magick::ColorGray::shade(void) const function in class:Magick::ColorGray
H A DSTL.cpp949 image_.shade( _azimuth, _elevation, _colorShading );
H A DImage.cpp4321 void Magick::Image::shade(const double azimuth_,const double elevation_, function in class:Magick::Image
/external/skia/src/shaders/
H A DSkPerlinNoiseShader.cpp347 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
626 SkPMColor SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shade(
681 result[i] = shade(point, stitchData);
/external/skqp/src/shaders/
H A DSkPerlinNoiseShader.cpp340 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
619 SkPMColor SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shade(
674 result[i] = shade(point, stitchData);
/external/ImageMagick/MagickCore/
H A Deffect.c2581 (void) FormatLocaleString(label,MagickPathExtent,"shade %gx%g",degrees,
3472 shade;
3531 shade=light.z;
3534 shade=0.0;
3541 shade=distance/sqrt((double) normal_distance);
3572 SetPixelChannel(shade_image,channel,ClampToQuantum(shade),q);
3575 SetPixelChannel(shade_image,channel,ClampToQuantum(QuantumScale*shade*
3456 shade; local
/external/python/cpython3/Lib/test/
H A Dtest_enum.py1484 def shade(self): member in class:TestEnum.test_extending2.Shade
1498 def shade(self): member in class:TestEnum.test_extending3.Shade

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