Searched refs:shadeSpan4f (Results 1 - 14 of 14) sorted by relevance

/external/skia/src/shaders/gradients/
H A DSk4fLinearGradient.h20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
H A DSk4fLinearGradient.cpp186 LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:__anon20894::SkLinearGradient::LinearGradient4fContext
/external/skqp/src/shaders/gradients/
H A DSk4fLinearGradient.h20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
H A DSk4fLinearGradient.cpp186 LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:__anon21562::SkLinearGradient::LinearGradient4fContext
/external/skia/src/shaders/
H A DSkColorShader.h37 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
93 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
H A DSkShader.cpp132 void SkShaderBase::Context::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:SkShaderBase::Context
209 // SkShader::Context::shadeSpan4f() handles the paint opacity internally,
211 // We skip the internal shadeSpan4f() step by forcing the paint opaque.
231 c->ctx->shadeSpan4f(x,y, (SkPM4f*)c->rgba, active_pixels);
H A DSkShaderBase.h105 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
H A DSkColorShader.cpp71 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColorShader::ColorShaderContext
187 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColor4Shader::Color4Context
/external/skqp/src/shaders/
H A DSkColorShader.h37 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
93 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
H A DSkShader.cpp132 void SkShaderBase::Context::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:SkShaderBase::Context
209 // SkShader::Context::shadeSpan4f() handles the paint opacity internally,
211 // We skip the internal shadeSpan4f() step by forcing the paint opaque.
231 c->ctx->shadeSpan4f(x,y, (SkPM4f*)c->rgba, active_pixels);
H A DSkShaderBase.h105 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
H A DSkColorShader.cpp71 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColorShader::ColorShaderContext
187 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColor4Shader::Color4Context
/external/skia/src/core/
H A DSkRasterPipelineBlitter.cpp298 fBurstCtx->shadeSpan4f(x,y, fShaderBuffer.data(), w);
/external/skqp/src/core/
H A DSkRasterPipelineBlitter.cpp298 fBurstCtx->shadeSpan4f(x,y, fShaderBuffer.data(), w);

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