/external/skia/src/shaders/gradients/ |
H A D | Sk4fLinearGradient.h | 20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
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H A D | Sk4fLinearGradient.cpp | 186 LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:__anon20894::SkLinearGradient::LinearGradient4fContext
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/external/skqp/src/shaders/gradients/ |
H A D | Sk4fLinearGradient.h | 20 void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override;
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H A D | Sk4fLinearGradient.cpp | 186 LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:__anon21562::SkLinearGradient::LinearGradient4fContext
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/external/skia/src/shaders/ |
H A D | SkColorShader.h | 37 void shadeSpan4f(int x, int y, SkPM4f[], int count) override; 93 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
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H A D | SkShader.cpp | 132 void SkShaderBase::Context::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:SkShaderBase::Context 209 // SkShader::Context::shadeSpan4f() handles the paint opacity internally, 211 // We skip the internal shadeSpan4f() step by forcing the paint opaque. 231 c->ctx->shadeSpan4f(x,y, (SkPM4f*)c->rgba, active_pixels);
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H A D | SkShaderBase.h | 105 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
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H A D | SkColorShader.cpp | 71 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColorShader::ColorShaderContext 187 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColor4Shader::Color4Context
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/external/skqp/src/shaders/ |
H A D | SkColorShader.h | 37 void shadeSpan4f(int x, int y, SkPM4f[], int count) override; 93 void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
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H A D | SkShader.cpp | 132 void SkShaderBase::Context::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { function in class:SkShaderBase::Context 209 // SkShader::Context::shadeSpan4f() handles the paint opacity internally, 211 // We skip the internal shadeSpan4f() step by forcing the paint opaque. 231 c->ctx->shadeSpan4f(x,y, (SkPM4f*)c->rgba, active_pixels);
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H A D | SkShaderBase.h | 105 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
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H A D | SkColorShader.cpp | 71 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColorShader::ColorShaderContext 187 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int count) { function in class:SkColor4Shader::Color4Context
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/external/skia/src/core/ |
H A D | SkRasterPipelineBlitter.cpp | 298 fBurstCtx->shadeSpan4f(x,y, fShaderBuffer.data(), w);
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/external/skqp/src/core/ |
H A D | SkRasterPipelineBlitter.cpp | 298 fBurstCtx->shadeSpan4f(x,y, fShaderBuffer.data(), w);
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