Searched refs:si_update_shaders (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_state.h347 bool si_update_shaders(struct si_context *sctx);
H A Dsi_state_draw.c1056 * draw_vbo recursively, and before si_update_shaders, which uses
1088 if (sctx->do_update_shaders && !si_update_shaders(sctx))
H A Dsi_state_shaders.c2381 bool si_update_shaders(struct si_context *sctx) function

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