Searched refs:std430 (Results 1 - 6 of 6) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
H A D | ast_type.cpp | 71 || this->flags.q.std430 211 ubo_layout_mask.flags.q.std430 = 1; 752 bad.flags.q.std430 ? " std430" : "",
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H A D | ast.h | 536 unsigned std430:1; member in struct:ast_type_qualifier::__anon15825::__anon15826
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H A D | ast_to_hir.cpp | 3630 qual->flags.q.std430 || 3635 "std140, std430, packed, and shared can only be " 6806 qual->flags.q.std430 || 6811 "std140, std430, packed, and shared can only be " 6938 /* Offset can only be used with std430 and std140 layouts an initial 6955 } else if (layout->flags.q.std430) { 6979 "with std430 and std140 layouts"); 6989 "std430 and std140 layouts"); 7246 * Note the table in Section 4.4 says std430 is allowed on both uniform and 7250 * "The std430 qualifie [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 58 std430, enumerator in enum:gl4cts::es31compatibility::__anon4130::BufferLayout 506 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL 905 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL 914 NL "layout(std430, column_major, std140, std430, row_major, packed, shared) buffer;" NL 915 "layout(std430) buffer;" NL "coherent restrict volatile buffer Buffer {" NL 929 NL "layout(std430) coherent buffer Buffer {" NL " coherent vec4 position01[2];" NL " vec4 position2[];" NL 973 ss << "layout(local_size_x = 3) in;" NL "layout (std430) buffer Result {" NL " int result[3];" NL "};" << cs; 1009 NL "layout(std430, binding = 1) buffer Buffer {" NL " vec4 indata[3];" NL "} g_input_buffer;" NL 1024 NL "layout(std430, column_majo [all...] |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 55 std430, enumerator in enum:gl4cts::__anon4146::BufferLayout 656 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL 1080 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL 1089 NL "layout(std430, column_major, std140, std430, row_major, packed, shared) buffer;" NL 1090 "layout(std430) buffer;" NL "coherent restrict volatile buffer Buffer {" NL 1104 NL "layout(std430) coherent buffer Buffer {" NL " coherent vec4 position01[];" NL " vec4 position2[];" NL 1181 NL "out gl_PerVertex {" NL " vec4 gl_Position;" NL "};" NL "layout(std430) buffer Buffer {" NL 1194 "layout(std430, column_major, std140, std430, row_majo [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cShaderStorageBufferObjectTests.cpp | 55 std430, enumerator in enum:glcts::__anon4189::BufferLayout 502 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL 901 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL 910 NL "layout(std430, column_major, std140, std430, row_major, packed, shared) buffer;" NL 911 "layout(std430) buffer;" NL "coherent restrict volatile buffer Buffer {" NL 925 NL "layout(std430) coherent buffer Buffer {" NL " coherent vec4 position01[2];" NL " vec4 position2[];" NL 969 ss << "layout(local_size_x = 3) in;" NL "layout (std430) buffer Result {" NL " int result[3];" NL "};" << cs; 1005 NL "layout(std430, binding = 1) buffer Buffer {" NL " vec4 indata[3];" NL "} g_input_buffer;" NL 1020 NL "layout(std430, column_majo [all...] |
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