Searched refs:stencilBackFail (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp85 mState.stencilBackFail = GL_KEEP;
520 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) argument
522 if(mState.stencilBackFail != stencilBackFail ||
526 mState.stencilBackFail = stencilBackFail;
1316 case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break;
1812 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail));
1834 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail));
H A DContext.h449 GLenum stencilBackFail; member in struct:gl::State
543 void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp87 mState.stencilBackFail = GL_KEEP;
539 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) argument
541 if(mState.stencilBackFail != stencilBackFail ||
545 mState.stencilBackFail = stencilBackFail;
1958 case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; return true;
2899 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail));
2921 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail));
H A DContext.h363 GLenum stencilBackFail; member in struct:es2::State
469 void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);

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