Searched refs:stencilBackMask (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp80 mState.stencilBackMask = - 1;
476 void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) argument
480 mState.stencilBackMask != stencilBackMask)
484 mState.stencilBackMask = stencilBackMask;
1312 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break;
1784 mState.stencilMask != mState.stencilBackMask)
1810 device->setStencilMaskCCW(mState.stencilBackMask);
1832 device->setStencilMask(mState.stencilBackMask);
[all...]
H A DContext.h448 GLuint stencilBackMask; member in struct:gl::State
539 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp82 mState.stencilBackMask = 0xFFFFFFFFu;
495 void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) argument
499 mState.stencilBackMask != stencilBackMask)
503 mState.stencilBackMask = stencilBackMask;
1954 case GL_STENCIL_BACK_VALUE_MASK: *params = sw::clampToSignedInt(mState.stencilBackMask); return true;
2897 device->setStencilMaskCCW(mState.stencilBackMask);
2919 device->setStencilMask(mState.stencilBackMask);
H A DContext.h362 GLuint stencilBackMask; member in struct:es2::State
465 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);

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