Searched refs:stencilBackPassDepthPass (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp87 mState.stencilBackPassDepthPass = GL_KEEP;
520 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) argument
524 mState.stencilBackPassDepthPass != stencilBackPassDepthPass)
528 mState.stencilBackPassDepthPass = stencilBackPassDepthPass;
1318 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break;
1814 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass));
1836 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass));
H A DContext.h451 GLenum stencilBackPassDepthPass; member in struct:gl::State
543 void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp89 mState.stencilBackPassDepthPass = GL_KEEP;
539 void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) argument
543 mState.stencilBackPassDepthPass != stencilBackPassDepthPass)
547 mState.stencilBackPassDepthPass = stencilBackPassDepthPass;
1960 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; return true;
2901 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass));
2923 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass));
H A DContext.h365 GLenum stencilBackPassDepthPass; member in struct:es2::State
469 void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);

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