Searched refs:stencilBackWritemask (Results 1 - 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp81 mState.stencilBackWritemask = -1;
498 void Context::setStencilBackWritemask(GLuint stencilBackWritemask) argument
500 if(mState.stencilBackWritemask != stencilBackWritemask)
502 mState.stencilBackWritemask = stencilBackWritemask;
1327 case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break;
1782 if(mState.stencilWritemask != mState.stencilBackWritemask ||
1806 device->setStencilWriteMaskCCW(mState.stencilBackWritemask);
1828 device->setStencilWriteMask(mState.stencilBackWritemask);
[all...]
H A DContext.h452 GLuint stencilBackWritemask; member in struct:gl::State
541 void setStencilBackWritemask(GLuint stencilBackWritemask);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp83 mState.stencilBackWritemask = 0xFFFFFFFFu;
517 void Context::setStencilBackWritemask(GLuint stencilBackWritemask) argument
519 if(mState.stencilBackWritemask != stencilBackWritemask)
521 mState.stencilBackWritemask = stencilBackWritemask;
1969 case GL_STENCIL_BACK_WRITEMASK: *params = sw::clampToSignedInt(mState.stencilBackWritemask); return true;
2893 device->setStencilWriteMaskCCW(mState.stencilBackWritemask);
2915 device->setStencilWriteMask(mState.stencilBackWritemask);
H A DContext.h366 GLuint stencilBackWritemask; member in struct:es2::State
467 void setStencilBackWritemask(GLuint stencilBackWritemask);

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