Searched refs:stencilPassDepthFail (Results 1 - 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 240 GLenum stencilPassDepthFail; member in struct:es1::State 334 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
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H A D | Context.cpp | 76 mState.stencilPassDepthFail = GL_KEEP; 515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument 518 mState.stencilPassDepthFail != stencilPassDepthFail || 522 mState.stencilPassDepthFail = stencilPassDepthFail; 1228 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; 1850 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); 1860 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail));
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 83 mState.stencilPassDepthFail = GL_KEEP; 507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument 510 mState.stencilPassDepthFail != stencilPassDepthFail || 514 mState.stencilPassDepthFail = stencilPassDepthFail; 1314 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; 1803 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); 1825 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail));
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H A D | Context.h | 443 GLenum stencilPassDepthFail; member in struct:gl::State 542 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 85 mState.stencilPassDepthFail = GL_KEEP; 526 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument 529 mState.stencilPassDepthFail != stencilPassDepthFail || 533 mState.stencilPassDepthFail = stencilPassDepthFail; 1956 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return true; 2890 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); 2912 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail));
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H A D | Context.h | 357 GLenum stencilPassDepthFail; member in struct:es2::State 468 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
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