Searched refs:stencilPassDepthPass (Results 1 - 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h241 GLenum stencilPassDepthPass; member in struct:es1::State
334 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
H A DContext.cpp77 mState.stencilPassDepthPass = GL_KEEP;
515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument
519 mState.stencilPassDepthPass != stencilPassDepthPass)
523 mState.stencilPassDepthPass = stencilPassDepthPass;
1229 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break;
1851 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
1861 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp84 mState.stencilPassDepthPass = GL_KEEP;
507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument
511 mState.stencilPassDepthPass != stencilPassDepthPass)
515 mState.stencilPassDepthPass = stencilPassDepthPass;
1315 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break;
1804 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
1826 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
H A DContext.h444 GLenum stencilPassDepthPass; member in struct:gl::State
542 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp86 mState.stencilPassDepthPass = GL_KEEP;
526 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument
530 mState.stencilPassDepthPass != stencilPassDepthPass)
534 mState.stencilPassDepthPass = stencilPassDepthPass;
1957 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return true;
2891 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
2913 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
H A DContext.h358 GLenum stencilPassDepthPass; member in struct:es2::State
468 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);

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