Searched refs:stencilPassDepthPass (Results 1 - 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 241 GLenum stencilPassDepthPass; member in struct:es1::State 334 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
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H A D | Context.cpp | 77 mState.stencilPassDepthPass = GL_KEEP; 515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument 519 mState.stencilPassDepthPass != stencilPassDepthPass) 523 mState.stencilPassDepthPass = stencilPassDepthPass; 1229 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; 1851 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); 1861 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 84 mState.stencilPassDepthPass = GL_KEEP; 507 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument 511 mState.stencilPassDepthPass != stencilPassDepthPass) 515 mState.stencilPassDepthPass = stencilPassDepthPass; 1315 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; 1804 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); 1826 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
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H A D | Context.h | 444 GLenum stencilPassDepthPass; member in struct:gl::State 542 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 86 mState.stencilPassDepthPass = GL_KEEP; 526 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) argument 530 mState.stencilPassDepthPass != stencilPassDepthPass) 534 mState.stencilPassDepthPass = stencilPassDepthPass; 1957 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return true; 2891 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); 2913 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass));
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H A D | Context.h | 358 GLenum stencilPassDepthPass; member in struct:es2::State 468 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
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