/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Device.hpp | 61 bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRect *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, bool filter);
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H A D | Texture.cpp | 282 bool success = device->stretchRect(source, &sourceSliceRect, dest, &destRect, false); 663 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true);
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H A D | Device.cpp | 318 bool Device::stretchRect(sw::Surface *source, const sw::SliceRect *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, bool filter) function in class:es1::Device
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Device.hpp | 74 virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter);
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H A D | Texture.cpp | 247 bool success = device->stretchRect(source, &sourceSliceRect, dest, &destRect, false); 585 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, true); 999 getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, true);
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H A D | Device.cpp | 496 bool Device::stretchRect(Image *source, const sw::SliceRect *sourceRect, Image *dest, const sw::SliceRect *destRect, bool filter) function in class:gl::Device
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H A D | Context.cpp | 3009 bool success = device->stretchRect(readRenderTarget, &sourceRect, drawRenderTarget, &destRect, false); 3023 bool success = device->stretchRect(readFramebuffer->getDepthStencil(), nullptr, drawFramebuffer->getDepthStencil(), nullptr, false);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.hpp | 74 bool stretchRect(sw::Surface *sourceSurface, const sw::SliceRectF *sourceRect, sw::Surface *destSurface, const sw::SliceRect *destRect, unsigned char flags);
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H A D | Texture.cpp | 390 bool success = device->stretchRect(source, &sourceRectF, dest, &destRect, Device::ALL_BUFFERS); 792 getDevice()->stretchRect(image[i - 1], 0, image[i], 0, Device::ALL_BUFFERS | Device::USE_FILTER); 1348 getDevice()->stretchRect(image[f][i - 1], 0, image[f][i], 0, Device::ALL_BUFFERS | Device::USE_FILTER); 1865 getDevice()->stretchRect(image[i - 1], &srcRect, image[i], &dstRect, Device::ALL_BUFFERS | Device::USE_FILTER);
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H A D | Device.cpp | 442 bool Device::stretchRect(sw::Surface *source, const sw::SliceRectF *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, unsigned char flags) function in class:es2::Device
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H A D | Context.cpp | 4246 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::COLOR_BUFFER); 4263 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER); 4280 bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::STENCIL_BUFFER);
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DCubeTexture9.cpp | 201 device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType());
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H A D | Direct3DTexture9.cpp | 185 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType());
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H A D | Direct3DDevice9.hpp | 188 void stretchRect(Direct3DSurface9 *sourceSurface, const RECT *sourceRect, Direct3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter);
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H A D | Direct3DDevice9.cpp | 5372 stretchRect(source, sourceRect, dest, destRect, filter); 6206 void Direct3DDevice9::stretchRect(Direct3DSurface9 *source, const RECT *sourceRect, Direct3DSurface9 *dest, const RECT *destRect, D3DTEXTUREFILTERTYPE filter)
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