/external/swiftshader/src/D3D8/ |
H A D | Direct3DCubeTexture8.cpp | 41 surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); 42 surfaceLevel[face][level]->bind(); 46 surfaceLevel[face][level] = 0; 61 if(surfaceLevel[face][level]) 63 surfaceLevel[face][level]->unbind(); 64 surfaceLevel[face][level] = 0; 196 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) 201 surfaceLevel[face][level]->AddRef(); 202 *cubeMapSurface = surfaceLevel[face][level]; 211 if(!description || level >= GetLevelCount() || !surfaceLevel[ [all...] |
H A D | Direct3DTexture8.cpp | 36 surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); 37 surfaceLevel[level]->bind(); 41 surfaceLevel[level] = 0; 53 if(surfaceLevel[level]) 55 surfaceLevel[level]->unbind(); 56 surfaceLevel[level] = 0; 176 if(level >= GetLevelCount() || !surfaceLevel[level]) 181 return surfaceLevel[level]->GetDesc(description); 188 if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level]) 193 return surfaceLevel[leve [all...] |
H A D | Direct3DTexture8.hpp | 72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS]; member in class:D3D8::Direct3DTexture8
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H A D | Direct3DCubeTexture8.hpp | 71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS]; member in class:D3D8::Direct3DCubeTexture8
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H A D | Direct3DDevice8.cpp | 4751 int surfaceLevel = mipmapLevel; local 4753 if(surfaceLevel < LOD) 4755 surfaceLevel = LOD; 4758 if(surfaceLevel < 0) 4760 surfaceLevel = 0; 4762 else if(surfaceLevel >= levelCount) 4764 surfaceLevel = levelCount - 1; 4767 surface = texture->getInternalSurfaceLevel(surfaceLevel); 4780 int surfaceLevel = mipmapLevel; local 4782 if(surfaceLevel < LO 4808 int surfaceLevel = mipmapLevel; local [all...] |
/external/swiftshader/src/D3D9/ |
H A D | Direct3DCubeTexture9.cpp | 42 surfaceLevel[face][level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage); 43 surfaceLevel[face][level]->bind(); 47 surfaceLevel[face][level] = 0; 62 if(surfaceLevel[face][level]) 64 surfaceLevel[face][level]->unbind(); 65 surfaceLevel[face][level] = 0; 194 if(!surfaceLevel[face][0]->hasDirtyContents()) 201 device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()); 204 surfaceLevel[fac [all...] |
H A D | Direct3DTexture9.cpp | 37 surfaceLevel[level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage); 38 surfaceLevel[level]->bind(); 42 surfaceLevel[level] = 0; 54 if(surfaceLevel[level]) 56 surfaceLevel[level]->unbind(); 57 surfaceLevel[level] = 0; 176 if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !surfaceLevel[0]->hasDirtyContents()) 185 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType()); 188 surfaceLevel[ [all...] |
H A D | Direct3DCubeTexture9.hpp | 72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS]; member in class:D3D9::Direct3DCubeTexture9
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H A D | Direct3DTexture9.hpp | 73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS]; member in class:D3D9::Direct3DTexture9
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H A D | Direct3DDevice9.cpp | 6097 int surfaceLevel = mipmapLevel; 6099 if(surfaceLevel < LOD) 6101 surfaceLevel = LOD; 6104 if(surfaceLevel < 0) 6106 surfaceLevel = 0; 6108 else if(surfaceLevel >= levelCount) 6110 surfaceLevel = levelCount - 1; 6113 surface = texture->getInternalSurfaceLevel(surfaceLevel); 6126 int surfaceLevel = mipmapLevel; 6128 if(surfaceLevel < LO [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 3234 int surfaceLevel = mipmapLevel + baseLevel; local 3236 if(surfaceLevel > maxLevel) 3238 surfaceLevel = maxLevel; 3241 egl::Image *surface = texture->getImage(surfaceLevel); 3253 int surfaceLevel = mipmapLevel + baseLevel; local 3255 if(surfaceLevel > maxLevel) 3257 surfaceLevel = maxLevel; 3260 egl::Image *surface = texture->getImage(surfaceLevel); 3271 int surfaceLevel = mipmapLevel + baseLevel; local 3273 if(surfaceLevel > maxLeve 3293 int surfaceLevel = mipmapLevel + baseLevel; local [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 2120 int surfaceLevel = mipmapLevel; local 2122 if(surfaceLevel < 0) 2124 surfaceLevel = 0; 2126 else if(surfaceLevel > topLevel) 2128 surfaceLevel = topLevel; 2131 Image *surface = texture->getImage(surfaceLevel); 2143 int surfaceLevel = mipmapLevel; local 2145 if(surfaceLevel < 0) 2147 surfaceLevel = 0; 2149 else if(surfaceLevel > topLeve [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 2380 int surfaceLevel = mipmapLevel; local 2382 if(surfaceLevel < 0) 2384 surfaceLevel = 0; 2386 else if(surfaceLevel > topLevel) 2388 surfaceLevel = topLevel; 2391 egl::Image *surface = texture->getImage(surfaceLevel);
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