Searched refs:swizzleB (Results 1 - 13 of 13) sorted by relevance
/external/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); member in struct:sw::Sampler::State 189 void setSwizzleB(SwizzleType swizzleB); 233 SwizzleType swizzleB; member in class:sw::Sampler
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H A D | Sampler.cpp | 68 swizzleB = SWIZZLE_BLUE; 102 state.swizzleB = swizzleB; 330 void Sampler::setSwizzleB(SwizzleType swizzleB) argument 332 this->swizzleB = swizzleB;
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H A D | VertexProcessor.hpp | 264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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H A D | PixelProcessor.hpp | 238 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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H A D | Renderer.hpp | 349 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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H A D | VertexProcessor.cpp | 632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) argument 636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB);
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H A D | PixelProcessor.cpp | 477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) argument 481 context->sampler[sampler].setSwizzleB(swizzleB);
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H A D | Renderer.cpp | 2378 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) 2382 PixelProcessor::setSwizzleB(sampler, swizzleB); 2386 VertexProcessor::setSwizzleB(sampler, swizzleB);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) argument 110 , m_swizzleB (swizzleB)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Texture.cpp | 285 bool Texture::setSwizzleB(GLenum swizzleB) argument 287 switch(swizzleB) 295 mSwizzleB = swizzleB;
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H A D | Texture.h | 71 bool setSwizzleB(GLenum swizzleB);
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H A D | Context.cpp | 3159 GLenum swizzleB = texture->getSwizzleB(); local 3168 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB));
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/external/swiftshader/src/Shader/ |
H A D | SamplerCore.cpp | 262 (state.swizzleB != SWIZZLE_BLUE) || 268 applySwizzle(state.swizzleB, c.z, col); 492 (state.swizzleB != SWIZZLE_BLUE) || 498 applySwizzle(state.swizzleB, c.z, col);
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