Searched refs:swizzleB (Results 1 - 13 of 13) sorted by relevance

/external/swiftshader/src/Renderer/
H A DSampler.hpp159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); member in struct:sw::Sampler::State
189 void setSwizzleB(SwizzleType swizzleB);
233 SwizzleType swizzleB; member in class:sw::Sampler
H A DSampler.cpp68 swizzleB = SWIZZLE_BLUE;
102 state.swizzleB = swizzleB;
330 void Sampler::setSwizzleB(SwizzleType swizzleB) argument
332 this->swizzleB = swizzleB;
H A DVertexProcessor.hpp264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
H A DPixelProcessor.hpp238 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
H A DRenderer.hpp349 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
H A DVertexProcessor.cpp632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) argument
636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB);
H A DPixelProcessor.cpp477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) argument
481 context->sampler[sampler].setSwizzleB(swizzleB);
H A DRenderer.cpp2378 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB)
2382 PixelProcessor::setSwizzleB(sampler, swizzleB);
2386 VertexProcessor::setSwizzleB(sampler, swizzleB);
/external/deqp/modules/gles3/functional/
H A Des3fTextureSwizzleTests.cpp80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) argument
110 , m_swizzleB (swizzleB)
/external/swiftshader/src/OpenGL/libGLESv2/
H A DTexture.cpp285 bool Texture::setSwizzleB(GLenum swizzleB) argument
287 switch(swizzleB)
295 mSwizzleB = swizzleB;
H A DTexture.h71 bool setSwizzleB(GLenum swizzleB);
H A DContext.cpp3159 GLenum swizzleB = texture->getSwizzleB(); local
3168 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB));
/external/swiftshader/src/Shader/
H A DSamplerCore.cpp262 (state.swizzleB != SWIZZLE_BLUE) ||
268 applySwizzle(state.swizzleB, c.z, col);
492 (state.swizzleB != SWIZZLE_BLUE) ||
498 applySwizzle(state.swizzleB, c.z, col);

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