Searched refs:swizzleR (Results 1 - 13 of 13) sorted by relevance

/external/swiftshader/src/Renderer/
H A DSampler.hpp157 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member in struct:sw::Sampler::State
187 void setSwizzleR(SwizzleType swizzleR);
231 SwizzleType swizzleR; member in class:sw::Sampler
H A DSampler.cpp66 swizzleR = SWIZZLE_RED;
100 state.swizzleR = swizzleR;
320 void Sampler::setSwizzleR(SwizzleType swizzleR) argument
322 this->swizzleR = swizzleR;
H A DVertexProcessor.hpp262 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
H A DPixelProcessor.hpp236 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
H A DRenderer.hpp347 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
H A DVertexProcessor.cpp614 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument
618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR);
H A DPixelProcessor.cpp459 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument
463 context->sampler[sampler].setSwizzleR(swizzleR);
H A DRenderer.cpp2354 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR)
2358 PixelProcessor::setSwizzleR(sampler, swizzleR);
2362 VertexProcessor::setSwizzleR(sampler, swizzleR);
/external/deqp/modules/gles3/functional/
H A Des3fTextureSwizzleTests.cpp80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) argument
108 , m_swizzleR (swizzleR)
/external/swiftshader/src/OpenGL/libGLESv2/
H A DTexture.cpp251 bool Texture::setSwizzleR(GLenum swizzleR) argument
253 switch(swizzleR)
261 mSwizzleR = swizzleR;
H A DTexture.h69 bool setSwizzleR(GLenum swizzleR);
H A DContext.cpp3157 GLenum swizzleR = texture->getSwizzleR(); local
3166 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR));
/external/swiftshader/src/Shader/
H A DSamplerCore.cpp260 if((state.swizzleR != SWIZZLE_RED) ||
266 applySwizzle(state.swizzleR, c.x, col);
490 if((state.swizzleR != SWIZZLE_RED) ||
496 applySwizzle(state.swizzleR, c.x, col);

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