Searched refs:swizzleR (Results 1 - 13 of 13) sorted by relevance
/external/swiftshader/src/Renderer/ |
H A D | Sampler.hpp | 157 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member in struct:sw::Sampler::State 187 void setSwizzleR(SwizzleType swizzleR); 231 SwizzleType swizzleR; member in class:sw::Sampler
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H A D | Sampler.cpp | 66 swizzleR = SWIZZLE_RED; 100 state.swizzleR = swizzleR; 320 void Sampler::setSwizzleR(SwizzleType swizzleR) argument 322 this->swizzleR = swizzleR;
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H A D | VertexProcessor.hpp | 262 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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H A D | PixelProcessor.hpp | 236 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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H A D | Renderer.hpp | 347 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
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H A D | VertexProcessor.cpp | 614 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument 618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR);
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H A D | PixelProcessor.cpp | 459 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) argument 463 context->sampler[sampler].setSwizzleR(swizzleR);
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H A D | Renderer.cpp | 2354 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) 2358 PixelProcessor::setSwizzleR(sampler, swizzleR); 2362 VertexProcessor::setSwizzleR(sampler, swizzleR);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSwizzleTests.cpp | 80 Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) argument 108 , m_swizzleR (swizzleR)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Texture.cpp | 251 bool Texture::setSwizzleR(GLenum swizzleR) argument 253 switch(swizzleR) 261 mSwizzleR = swizzleR;
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H A D | Texture.h | 69 bool setSwizzleR(GLenum swizzleR);
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H A D | Context.cpp | 3157 GLenum swizzleR = texture->getSwizzleR(); local 3166 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR));
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/external/swiftshader/src/Shader/ |
H A D | SamplerCore.cpp | 260 if((state.swizzleR != SWIZZLE_RED) || 266 applySwizzle(state.swizzleR, c.x, col); 490 if((state.swizzleR != SWIZZLE_RED) || 496 applySwizzle(state.swizzleR, c.x, col);
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