Searched refs:targetUniform (Results 1 - 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DProgram.cpp300 Uniform *targetUniform = uniforms[uniformIndex[location].index];
301 targetUniform->dirty = true;
303 int size = targetUniform->size();
312 if(targetUniform->type == GL_FLOAT)
314 memcpy(targetUniform->data + uniformIndex[location].element * sizeof(GLfloat),
317 else if(targetUniform->type == GL_BOOL)
319 GLboolean *boolParams = (GLboolean*)targetUniform->data + uniformIndex[location].element;
348 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
349 targetUniform->dirty = true;
351 int size = targetUniform
396 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
444 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
492 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
522 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
552 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
582 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
637 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
690 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
743 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
796 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
844 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
905 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1439 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1468 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1497 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1526 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1555 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1584 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1613 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1630 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1657 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1685 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1702 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1729 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1792 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1821 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1850 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
[all...]
/external/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.cpp533 Uniform *targetUniform = uniforms[uniformIndex[location].index];
534 targetUniform->dirty = true;
536 int size = targetUniform->size();
546 if(targetUniform->type == floatType[index])
548 memcpy(targetUniform->data + uniformIndex[location].element * sizeof(GLfloat)* numElements,
551 else if(targetUniform->type == boolType[index])
553 GLboolean *boolParams = (GLboolean*)targetUniform->data + uniformIndex[location].element * numElements;
623 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
624 targetUniform->dirty = true;
626 if(targetUniform
720 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
776 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
838 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
894 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
956 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1014 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1063 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
1125 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
2092 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
2375 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
2477 Uniform *targetUniform = uniforms[uniformIndex[location].index]; local
[all...]

Completed in 291 milliseconds