Searched refs:te_body (Results 1 - 17 of 17) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderProperties.hpp101 const char* te_body; member in struct:glcts::TessellationShaderPropertiesProgramObject::_test_descriptor
111 te_body = DE_NULL;
H A DesextcTessellationShaderProperties.cpp306 test_1.te_body = "${VERSION}\n"
333 test_2.te_body = "${VERSION}\n"
360 test_3.te_body = "${VERSION}\n"
387 test_4.te_body = "${VERSION}\n"
412 shaderSourceSpecialized(m_te_id, 1 /* count */, &test.te_body);
H A DesextcTessellationShaderProgramInterfaces.cpp241 const char* te_body = "\n" local
288 te_body };
H A DesextcTessellationShaderXFB.cpp435 const char* te_body = "${VERSION}\n" local
453 shaderSourceSpecialized(m_te_id, 1 /* count */, &te_body);
458 &te_body, 1, /* n_varyings */
518 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body };
H A DesextcTessellationShaderTessellation.cpp557 std::string te_body = getTECode(primitive_mode); local
558 const char* te_body_raw_ptr = te_body.c_str();
952 static const char* te_body = "${VERSION}\n" local
982 std::string result = te_body;
1166 std::string te_body = getTECode(primitive_mode); local
1167 const char* te_body_raw_ptr = te_body.c_str();
1908 std::string te_body = getTECode(vertex_spacing, primitive_mode); local
1909 const char* te_body_raw_ptr = te_body.c_str();
H A DesextcTessellationShaderUtils.cpp442 const char* te_body = "${VERSION}\n" local
468 result = te_body;
H A DesextcTessellationShaderTCTE.cpp1352 const char* te_body = "${VERSION}\n" local
1396 shaderSourceSpecialized(m_tes_id, 1 /* count */, &te_body);
1453 const char* src[] = { fs_body, tc_body, te_body, vs_body };
3389 const char* te_body = "${VERSION}\n" local
3422 te_body_stringstream << te_body; local
3978 const char* te_body = "${VERSION}\n" local
3993 shaderSourceSpecialized(out_test_ptr->tes_id, 1 /* count */, &te_body);
/external/deqp/external/openglcts/modules/gl/
H A Dgl3cCullDistanceTests.hpp52 const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings,
H A Dgl3cCommonBugsTests.cpp2567 std::string te_body; local
2585 { &te_body, &m_te_po_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT,
2596 &te_body, &vs_body);
2757 std::string te_body; local
2771 { &te_body, &m_te_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT,
2778 &te_body, &vs_body);
2864 << ((te_body.length() > 0) ? te_body : "[not used]") << "\n<<\nVertex shader program:\n>>\n"
H A Dgl4cPipelineStatisticsQueryTests.hpp413 const char* te_body, const char* vs_body);
H A Dgl4cShaderSubroutineTests.cpp805 * @param te_body Body to use for the tessellation evaluation shader. Can be
832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body,
876 const char* te_body_raw_ptr = te_body.c_str();
5022 "", /* te_body */
7040 std::string te_body = getTessellationEvaluationShaderBody(n_id); local
7041 const char* te_body_raw_ptr = te_body.c_str();
8217 const std::string te_body = getShaderBody(Utils::SHADER_STAGE_TESSELLATION_EVALUATION, n_id); local
8220 if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings */
8239 const char* te_body_raw_ptr = te_body.c_str();
9248 std::string te_body local
831 buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body, const std::string& te_body, const std::string& gs_body, const std::string& fs_body, const glw::GLchar** xfb_varyings, const unsigned int& n_xfb_varyings, glw::GLuint* out_vs_id, glw::GLuint* out_tc_id, glw::GLuint* out_te_id, glw::GLuint* out_gs_id, glw::GLuint* out_fs_id, glw::GLuint* out_po_id) argument
11131 const std::string te_body = getTessellationEvaluationShaderBody(referencing_stage); local
12095 std::string te_body = local
12478 std::string te_body = local
13153 std::string te_body = local
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H A Dgl3cCullDistanceTests.cpp61 * @param [in] te_body Tessellation evaluation shader source code
71 const glw::GLchar* te_body, const glw::GLchar* vs_body,
84 { GL_TESS_EVALUATION_SHADER, te_body, 0 }, { GL_VERTEX_SHADER, vs_body, 0 } };
788 std::string te_body = te_body_template; local
812 { &te_body, GL_TESS_EVALUATION_SHADER }, { &vs_body, GL_VERTEX_SHADER } };
912 current_stage.use_tc ? tc_body.c_str() : DE_NULL, current_stage.use_te ? te_body.c_str() : DE_NULL,
68 buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, const glw::GLchar** tf_varyings, glw::GLuint* out_program) argument
H A Dgl4cPipelineStatisticsQueryTests.cpp1683 * @param te_body Tess evaluation shader body. If not NULL, @param cs_body must be NULL.
1689 const char* te_body, const char* vs_body)
1701 te_body == DE_NULL && vs_body == DE_NULL)) ||
1703 te_body != DE_NULL || vs_body != DE_NULL)));
1735 if (te_body != DE_NULL)
1780 &te_body, DE_NULL); /* length */
3487 DE_NULL, /* te_body */
3663 DE_NULL, /* te_body */
3953 DE_NULL, /* te_body */
4210 DE_NULL, /* te_body */
1687 buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body, const char* te_body, const char* vs_body) argument
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H A Dgl4cShaderSubroutineTests.hpp247 const std::string& te_body, const std::string& gs_body, const std::string& fs_body,
1420 std::string te_body; member in struct:gl4cts::ShaderSubroutine::NegativeTest10::_test_case
H A Dgl4cGPUShaderFP64Tests.cpp6254 const char* te_body = "#version 400\n" local
6296 gl.shaderSource(m_te_id, 1 /* count */, &te_body, DE_NULL /* length */);
8892 std::string te_body = getTessellationEvaluationShaderBody(variables); local
8922 if (!compileShader(m_te_id, te_body))
8993 m_current_te_body = te_body;
H A Dgl4cTextureViewTests.cpp5198 const char* te_body = "#version 400\n" local
5245 std::string te_string = te_body;
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp1279 std::string te_body = specializeShader(1, &functional_te_code); local
1291 std::string* bodies[] = { &fs_body, &gs_body, &tc_body, &te_body, &vs_body };
1389 use_tessellation_shader_stage ? te_body.c_str() : DE_NULL,

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