/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderProperties.hpp | 101 const char* te_body; member in struct:glcts::TessellationShaderPropertiesProgramObject::_test_descriptor 111 te_body = DE_NULL;
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H A D | esextcTessellationShaderProperties.cpp | 306 test_1.te_body = "${VERSION}\n" 333 test_2.te_body = "${VERSION}\n" 360 test_3.te_body = "${VERSION}\n" 387 test_4.te_body = "${VERSION}\n" 412 shaderSourceSpecialized(m_te_id, 1 /* count */, &test.te_body);
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H A D | esextcTessellationShaderProgramInterfaces.cpp | 241 const char* te_body = "\n" local 288 te_body };
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H A D | esextcTessellationShaderXFB.cpp | 435 const char* te_body = "${VERSION}\n" local 453 shaderSourceSpecialized(m_te_id, 1 /* count */, &te_body); 458 &te_body, 1, /* n_varyings */ 518 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body };
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H A D | esextcTessellationShaderTessellation.cpp | 557 std::string te_body = getTECode(primitive_mode); local 558 const char* te_body_raw_ptr = te_body.c_str(); 952 static const char* te_body = "${VERSION}\n" local 982 std::string result = te_body; 1166 std::string te_body = getTECode(primitive_mode); local 1167 const char* te_body_raw_ptr = te_body.c_str(); 1908 std::string te_body = getTECode(vertex_spacing, primitive_mode); local 1909 const char* te_body_raw_ptr = te_body.c_str();
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H A D | esextcTessellationShaderUtils.cpp | 442 const char* te_body = "${VERSION}\n" local 468 result = te_body;
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H A D | esextcTessellationShaderTCTE.cpp | 1352 const char* te_body = "${VERSION}\n" local 1396 shaderSourceSpecialized(m_tes_id, 1 /* count */, &te_body); 1453 const char* src[] = { fs_body, tc_body, te_body, vs_body }; 3389 const char* te_body = "${VERSION}\n" local 3422 te_body_stringstream << te_body; local 3978 const char* te_body = "${VERSION}\n" local 3993 shaderSourceSpecialized(out_test_ptr->tes_id, 1 /* count */, &te_body);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cCullDistanceTests.hpp | 52 const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings,
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H A D | gl3cCommonBugsTests.cpp | 2567 std::string te_body; local 2585 { &te_body, &m_te_po_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT, 2596 &te_body, &vs_body); 2757 std::string te_body; local 2771 { &te_body, &m_te_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT, 2778 &te_body, &vs_body); 2864 << ((te_body.length() > 0) ? te_body : "[not used]") << "\n<<\nVertex shader program:\n>>\n"
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H A D | gl4cPipelineStatisticsQueryTests.hpp | 413 const char* te_body, const char* vs_body);
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H A D | gl4cShaderSubroutineTests.cpp | 805 * @param te_body Body to use for the tessellation evaluation shader. Can be 832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, 876 const char* te_body_raw_ptr = te_body.c_str(); 5022 "", /* te_body */ 7040 std::string te_body = getTessellationEvaluationShaderBody(n_id); local 7041 const char* te_body_raw_ptr = te_body.c_str(); 8217 const std::string te_body = getShaderBody(Utils::SHADER_STAGE_TESSELLATION_EVALUATION, n_id); local 8220 if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings */ 8239 const char* te_body_raw_ptr = te_body.c_str(); 9248 std::string te_body local 831 buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body, const std::string& te_body, const std::string& gs_body, const std::string& fs_body, const glw::GLchar** xfb_varyings, const unsigned int& n_xfb_varyings, glw::GLuint* out_vs_id, glw::GLuint* out_tc_id, glw::GLuint* out_te_id, glw::GLuint* out_gs_id, glw::GLuint* out_fs_id, glw::GLuint* out_po_id) argument 11131 const std::string te_body = getTessellationEvaluationShaderBody(referencing_stage); local 12095 std::string te_body = local 12478 std::string te_body = local 13153 std::string te_body = local [all...] |
H A D | gl3cCullDistanceTests.cpp | 61 * @param [in] te_body Tessellation evaluation shader source code 71 const glw::GLchar* te_body, const glw::GLchar* vs_body, 84 { GL_TESS_EVALUATION_SHADER, te_body, 0 }, { GL_VERTEX_SHADER, vs_body, 0 } }; 788 std::string te_body = te_body_template; local 812 { &te_body, GL_TESS_EVALUATION_SHADER }, { &vs_body, GL_VERTEX_SHADER } }; 912 current_stage.use_tc ? tc_body.c_str() : DE_NULL, current_stage.use_te ? te_body.c_str() : DE_NULL, 68 buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, const glw::GLchar** tf_varyings, glw::GLuint* out_program) argument
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H A D | gl4cPipelineStatisticsQueryTests.cpp | 1683 * @param te_body Tess evaluation shader body. If not NULL, @param cs_body must be NULL. 1689 const char* te_body, const char* vs_body) 1701 te_body == DE_NULL && vs_body == DE_NULL)) || 1703 te_body != DE_NULL || vs_body != DE_NULL))); 1735 if (te_body != DE_NULL) 1780 &te_body, DE_NULL); /* length */ 3487 DE_NULL, /* te_body */ 3663 DE_NULL, /* te_body */ 3953 DE_NULL, /* te_body */ 4210 DE_NULL, /* te_body */ 1687 buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body, const char* te_body, const char* vs_body) argument [all...] |
H A D | gl4cShaderSubroutineTests.hpp | 247 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, 1420 std::string te_body; member in struct:gl4cts::ShaderSubroutine::NegativeTest10::_test_case
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H A D | gl4cGPUShaderFP64Tests.cpp | 6254 const char* te_body = "#version 400\n" local 6296 gl.shaderSource(m_te_id, 1 /* count */, &te_body, DE_NULL /* length */); 8892 std::string te_body = getTessellationEvaluationShaderBody(variables); local 8922 if (!compileShader(m_te_id, te_body)) 8993 m_current_te_body = te_body;
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H A D | gl4cTextureViewTests.cpp | 5198 const char* te_body = "#version 400\n" local 5245 std::string te_string = te_body;
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 1279 std::string te_body = specializeShader(1, &functional_te_code); local 1291 std::string* bodies[] = { &fs_body, &gs_body, &tc_body, &te_body, &vs_body }; 1389 use_tessellation_shader_stage ? te_body.c_str() : DE_NULL,
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