Searched refs:tex2DArrayBinding (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp549 if (m_textureUnits[unitNdx].tex2DArrayBinding)
551 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding);
552 m_textureUnits[unitNdx].tex2DArrayBinding = DE_NULL;
558 m_textureUnits[unitNdx].tex2DArrayBinding = texture;
700 else if (m_textureUnits[unitNdx].tex2DArrayBinding == texture) setTex2DArrayBinding (unitNdx, DE_NULL);
1163 Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTex;
1384 Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTex;
1726 Texture2DArray& texture = unit.tex2DArrayBinding
[all...]
H A DsglrReferenceContext.hpp829 rc::Texture2DArray* tex2DArrayBinding; member in struct:sglr::ReferenceContext::TextureUnit
844 , tex2DArrayBinding (DE_NULL)

Completed in 144 milliseconds