Searched refs:tex3D (Results 1 - 17 of 17) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp107 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
114 void setTexture(const glu::Texture3D* tex3D);
142 return m_binding.tex3D;
152 const glu::Texture3D* tex3D; member in union:deqp::TextureBinding::__anon4099
174 const tcu::Texture3D* tex3D; member in struct:deqp::ShaderEvalContext::ShaderSampler
176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL)
H A DglcShaderRenderCase.cpp96 TextureBinding::TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler) argument
99 m_binding.tex3D = tex3D;
130 void TextureBinding::setTexture(const glu::Texture3D* tex3D) argument
133 m_binding.tex3D = tex3D;
336 textures[ndx].tex3D = &binding.get3D()->getRefTexture();
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; }
115 const glu::Texture3D* tex3D; member in union:deqp::gls::TextureBinding::__anon5525
137 const tcu::Texture3D* tex3D; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler
143 , tex3D (DE_NULL)
H A DglsShaderRenderCase.cpp90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) argument
94 m_binding.tex3D = tex3D;
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) argument
129 m_binding.tex3D = tex3D;
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; }
155 const tcu::Texture3D* tex3D; member in union:vkt::sr::TextureBinding::__anon4498
182 const tcu::Texture3D* tex3D; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler
191 , tex3D (DE_NULL)
H A DvktShaderRender.cpp309 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler)
313 m_binding.tex3D = tex3D;
350 case TYPE_3D: delete m_binding.tex3D; break;
401 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
H A DvktShaderRenderTextureFunctionTests.cpp358 float w = (float)c.textures[0].tex3D->getWidth();
359 float h = (float)c.textures[0].tex3D->getHeight();
360 float d = (float)c.textures[0].tex3D->getDepth();
401 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
415 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
617 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
/external/deqp/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp1239 deUint32 tex3D;
1244 glGenTextures (1, &tex3D);
1249 glBindTexture (GL_TEXTURE_3D, tex3D);
1259 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1266 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1);
1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1);
1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1);
1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
1300 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D,
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H A Des3fShaderTextureFunctionTests.cpp261 float w = (float)c.textures[0].tex3D->getWidth();
262 float h = (float)c.textures[0].tex3D->getHeight();
263 float d = (float)c.textures[0].tex3D->getDepth();
282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); }
426 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
H A Des3fFboTestUtil.cpp751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D;
H A Des3fTextureUnitTests.cpp669 case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break;
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1545 deUint32 tex3D = 0x1234; local
1561 ctx.glGenTextures (1, &tex3D);
1566 ctx.glBindTexture (GL_TEXTURE_3D, tex3D);
1576 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1578 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1583 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1);
1585 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1);
1597 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1);
1602 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D,
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/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp214 const rc::Texture3D* tex3D; member in union:sglr::UniformSlot::__anon4812
H A DsglrReferenceContext.hpp805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
H A DsglrReferenceContext.cpp2214 const Texture3D* tex3D = static_cast<const Texture3D*>(texture);
2216 if (tex3D->hasLevel(attachment.level))
2217 level = tex3D->getLevel(attachment.level); // \note Slice doesn't matter here.
4501 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex;
4504 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D;
/external/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h900 } tex3D; member in union:SVGA3dRenderTargetViewDesc::__anon16570
/external/mesa3d/src/gallium/drivers/svga/svgadump/
H A Dsvga_dump.c1738 SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u);
1739 SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u);
1740 SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u);

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