/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 107 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 114 void setTexture(const glu::Texture3D* tex3D); 142 return m_binding.tex3D; 152 const glu::Texture3D* tex3D; member in union:deqp::TextureBinding::__anon4099 174 const tcu::Texture3D* tex3D; member in struct:deqp::ShaderEvalContext::ShaderSampler 176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL)
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H A D | glcShaderRenderCase.cpp | 96 TextureBinding::TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler) argument 99 m_binding.tex3D = tex3D; 130 void TextureBinding::setTexture(const glu::Texture3D* tex3D) argument 133 m_binding.tex3D = tex3D; 336 textures[ndx].tex3D = &binding.get3D()->getRefTexture();
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } 115 const glu::Texture3D* tex3D; member in union:deqp::gls::TextureBinding::__anon5525 137 const tcu::Texture3D* tex3D; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 143 , tex3D (DE_NULL)
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H A D | glsShaderRenderCase.cpp | 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) argument 94 m_binding.tex3D = tex3D; 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) argument 129 m_binding.tex3D = tex3D; 286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 132 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } 155 const tcu::Texture3D* tex3D; member in union:vkt::sr::TextureBinding::__anon4498 182 const tcu::Texture3D* tex3D; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler 191 , tex3D (DE_NULL)
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H A D | vktShaderRender.cpp | 309 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler) 313 m_binding.tex3D = tex3D; 350 case TYPE_3D: delete m_binding.tex3D; break; 401 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 358 float w = (float)c.textures[0].tex3D->getWidth(); 359 float h = (float)c.textures[0].tex3D->getHeight(); 360 float d = (float)c.textures[0].tex3D->getDepth(); 401 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } 415 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } 617 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 1239 deUint32 tex3D; 1244 glGenTextures (1, &tex3D); 1249 glBindTexture (GL_TEXTURE_3D, tex3D); 1259 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1266 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); 1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); 1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); 1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); 1300 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 261 float w = (float)c.textures[0].tex3D->getWidth(); 262 float h = (float)c.textures[0].tex3D->getHeight(); 263 float d = (float)c.textures[0].tex3D->getDepth(); 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } 290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } 426 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias;
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H A D | es3fFboTestUtil.cpp | 751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D;
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H A D | es3fTextureUnitTests.cpp | 669 case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1545 deUint32 tex3D = 0x1234; local 1561 ctx.glGenTextures (1, &tex3D); 1566 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); 1576 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1578 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1583 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); 1585 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); 1597 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); 1602 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); 1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 214 const rc::Texture3D* tex3D; member in union:sglr::UniformSlot::__anon4812
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H A D | sglrReferenceContext.hpp | 805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
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H A D | sglrReferenceContext.cpp | 2214 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); 2216 if (tex3D->hasLevel(attachment.level)) 2217 level = tex3D->getLevel(attachment.level); // \note Slice doesn't matter here. 4501 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex; 4504 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D;
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/external/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_dx.h | 900 } tex3D; member in union:SVGA3dRenderTargetViewDesc::__anon16570
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
H A D | svga_dump.c | 1738 SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u); 1739 SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u); 1740 SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u);
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