/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 105 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler); 112 void setTexture(const glu::TextureCube* texCube); 132 return m_binding.texCube; 150 const glu::TextureCube* texCube; member in union:deqp::TextureBinding::__anon4099 172 const tcu::TextureCube* texCube; member in struct:deqp::ShaderEvalContext::ShaderSampler 176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL)
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H A D | glcShaderRenderCase.cpp | 84 TextureBinding::TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument 87 m_binding.texCube = texCube; 118 void TextureBinding::setTexture(const glu::TextureCube* texCube) argument 121 m_binding.texCube = texCube; 330 textures[ndx].texCube = &binding.getCube()->getRefTexture();
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } 113 const glu::TextureCube* texCube; member in union:deqp::gls::TextureBinding::__anon5525 135 const tcu::TextureCube* texCube; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 141 , texCube (DE_NULL)
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H A D | glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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H A D | glsShaderRenderCase.cpp | 76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument 80 m_binding.texCube = texCube; 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) argument 117 m_binding.texCube = texCube; 284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
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H A D | glsRandomShaderCase.cpp | 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) argument 99 m_texCube[unit] = texCube;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 235 deUint32 texCube = 2; local 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 307 deUint32 texCube = 2; local 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 313 context.deleteTextures(1, &texCube); 314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 459 deUint32 texCube = 1; local 460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 512 deUint32 texCube = 1; local [all...] |
H A D | es2fNegativeBufferApiTests.cpp | 319 GLuint texCube; 324 glGenTextures(1, &texCube); 325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 365 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 367 glDeleteTextures(1, &texCube);
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H A D | es2fShaderTextureFunctionTests.cpp | 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 582 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap); 598 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube), 599 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias),
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H A D | es2fTextureUnitTests.cpp | 517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
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H A D | es2fTextureSpecificationTests.cpp | 319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 211 deUint32 texCube = 2; local 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 283 deUint32 texCube = 2; local 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 289 context.deleteTextures(1, &texCube); 290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 435 deUint32 texCube = 1; local 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 488 deUint32 texCube = 1; local [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 989 GLuint texCube; 994 glGenTextures(1, &texCube); 995 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1016 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1030 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1032 glDeleteTextures(1, &texCube);
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H A D | es3fFboTestUtil.cpp | 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube;
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H A D | es3fTextureUnitTests.cpp | 667 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break;
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H A D | es3fShaderTextureFunctionTests.cpp | 271 float d = (float)c.textures[0].texCube->getSize(); 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 120 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler); 133 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; } 156 const tcu::TextureCube* texCube; member in union:vkt::sr::TextureBinding::__anon4498 183 const tcu::TextureCube* texCube; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler 192 , texCube (DE_NULL)
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H A D | vktShaderRender.cpp | 316 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler) 320 m_binding.texCube = texCube; 351 case TYPE_CUBE_MAP: delete m_binding.texCube; break; 402 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 368 float d = (float)c.textures[0].texCube->getSize(); 399 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 407 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube; member in union:sglr::UniformSlot::__anon4812
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H A D | sglrReferenceContext.hpp | 803 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
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H A D | sglrReferenceContext.cpp | 2196 const TextureCube* texCube = static_cast<const TextureCube*>(texture); 2200 if (texCube->hasFace(attachment.level, face)) 2201 level = texCube->getFace(attachment.level, face); 4463 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex; 4466 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1193 GLuint texCube = 0x1234; local 1203 ctx.glGenTextures(1, &texCube); 1204 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1233 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1242 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); 1244 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); 1260 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1265 ctx.glDeleteTextures(1, &texCube);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageSamplingInstance.cpp | 1281 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); local 1284 DE_ASSERT(!!texCube != !!texCubeArray); 1295 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]);
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