Searched refs:texCube (Results 1 - 24 of 24) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp105 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler);
112 void setTexture(const glu::TextureCube* texCube);
132 return m_binding.texCube;
150 const glu::TextureCube* texCube; member in union:deqp::TextureBinding::__anon4099
172 const tcu::TextureCube* texCube; member in struct:deqp::ShaderEvalContext::ShaderSampler
176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL)
H A DglcShaderRenderCase.cpp84 TextureBinding::TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument
87 m_binding.texCube = texCube;
118 void TextureBinding::setTexture(const glu::TextureCube* texCube) argument
121 m_binding.texCube = texCube;
330 textures[ndx].texCube = &binding.getCube()->getRefTexture();
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
96 void setTexture (const glu::TextureCube* texCube);
103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; }
113 const glu::TextureCube* texCube; member in union:deqp::gls::TextureBinding::__anon5525
135 const tcu::TextureCube* texCube; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler
141 , texCube (DE_NULL)
H A DglsRandomShaderCase.hpp68 void bindTexture (int unit, const glu::TextureCube* texCube);
H A DglsShaderRenderCase.cpp76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument
80 m_binding.texCube = texCube;
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) argument
117 m_binding.texCube = texCube;
284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
H A DglsRandomShaderCase.cpp97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) argument
99 m_texCube[unit] = texCube;
/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp235 deUint32 texCube = 2; local
236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
307 deUint32 texCube = 2; local
308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
313 context.deleteTextures(1, &texCube);
314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
459 deUint32 texCube = 1; local
460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
512 deUint32 texCube = 1; local
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H A Des2fNegativeBufferApiTests.cpp319 GLuint texCube;
324 glGenTextures(1, &texCube);
325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
365 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
367 glDeleteTextures(1, &texCube);
H A Des2fShaderTextureFunctionTests.cpp188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
582 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap);
598 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube),
599 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias),
H A Des2fTextureUnitTests.cpp517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords);
H A Des2fTextureSpecificationTests.cpp319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords);
/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp211 deUint32 texCube = 2; local
212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
283 deUint32 texCube = 2; local
284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
289 context.deleteTextures(1, &texCube);
290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
435 deUint32 texCube = 1; local
436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
488 deUint32 texCube = 1; local
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H A Des3fNegativeBufferApiTests.cpp989 GLuint texCube;
994 glGenTextures(1, &texCube);
995 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
1016 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
1030 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
1032 glDeleteTextures(1, &texCube);
H A Des3fFboTestUtil.cpp535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube;
H A Des3fTextureUnitTests.cpp667 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break;
H A Des3fShaderTextureFunctionTests.cpp271 float d = (float)c.textures[0].texCube->getSize();
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp120 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler);
133 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; }
156 const tcu::TextureCube* texCube; member in union:vkt::sr::TextureBinding::__anon4498
183 const tcu::TextureCube* texCube; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler
192 , texCube (DE_NULL)
H A DvktShaderRender.cpp316 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler)
320 m_binding.texCube = texCube;
351 case TYPE_CUBE_MAP: delete m_binding.texCube; break;
402 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
H A DvktShaderRenderTextureFunctionTests.cpp368 float d = (float)c.textures[0].texCube->getSize();
399 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
407 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); }
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp212 const rc::TextureCube* texCube; member in union:sglr::UniformSlot::__anon4812
H A DsglrReferenceContext.hpp803 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
H A DsglrReferenceContext.cpp2196 const TextureCube* texCube = static_cast<const TextureCube*>(texture);
2200 if (texCube->hasFace(attachment.level, face))
2201 level = texCube->getFace(attachment.level, face);
4463 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex;
4466 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube;
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1193 GLuint texCube = 0x1234; local
1203 ctx.glGenTextures(1, &texCube);
1204 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
1233 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
1242 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
1244 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
1260 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
1265 ctx.glDeleteTextures(1, &texCube);
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageSamplingInstance.cpp1281 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); local
1284 DE_ASSERT(!!texCube != !!texCubeArray);
1295 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]);

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