/external/deqp/framework/opengl/ |
H A D | gluPixelTransfer.hpp | 44 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src);
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H A D | gluPixelTransfer.cpp | 87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src) function in namespace:glu 100 gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataType, src.getDataPtr());
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H A D | gluTexture.cpp | 591 if (!gl.texImage3D) 609 gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); 713 if (!gl.texImage3D) 731 gl.texImage3D(GL_TEXTURE_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); 804 if (!gl.texImage3D) 822 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
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H A D | gluES3PlusWrapperFuncs.inl | 249 dst->texImage3D = src.texImage3D;
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H A D | gluStateReset.cpp | 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 866 gl.texImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 890 gl.texImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayTex3DValidation.cpp | 90 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth, correctHeight, 114 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ 140 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
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H A D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 278 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ 622 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
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H A D | esextcTextureCubeMapArrayGetterCalls.cpp | 257 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ 269 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 559 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ 583 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 756 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, texture_size,
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H A D | esextcTextureCubeMapArraySubImage3D.cpp | 336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER,
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H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 285 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, depth, 0, 298 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32F, width, height, depth, 0, GL_RGBA, GL_FLOAT,
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, 103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 1293 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 1308 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_DEPTH32F_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 67 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL;
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H A D | sglrContextWrapper.cpp | 131 m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format, type, data);
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H A D | sglrGLContext.hpp | 79 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES30Direct.inl | 188 gl->texImage3D = &glTexImage3D;
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H A D | glwInitES31Direct.inl | 249 gl->texImage3D = &glTexImage3D;
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H A D | glwInitES30.inl | 188 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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H A D | glwInitES32Direct.inl | 290 gl->texImage3D = &glTexImage3D;
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H A D | glwFunctions.inl | 665 glTexImage3DFunc texImage3D;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderViewportLayerArrayTests.cpp | 552 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, m_fboSize, m_fboSize, m_layersNum, 0, GL_RGBA, GL_FLOAT, 0); 553 GLU_EXPECT_NO_ERROR(gl.getError(), "texImage3D() call failed.");
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H A D | gl4cGetTextureSubImageTests.cpp | 949 gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 6, 0, GL_RGBA, 955 gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, s_texture_data_depth, 0,
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/external/deqp/modules/glshared/ |
H A D | glsSamplerObjectTest.cpp | 419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); 942 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
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