Searched refs:texImage3D (Results 1 - 25 of 63) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluPixelTransfer.hpp44 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src);
H A DgluPixelTransfer.cpp87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src) function in namespace:glu
100 gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataType, src.getDataPtr());
H A DgluTexture.cpp591 if (!gl.texImage3D)
609 gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
713 if (!gl.texImage3D)
731 gl.texImage3D(GL_TEXTURE_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
804 if (!gl.texImage3D)
822 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
H A DgluES3PlusWrapperFuncs.inl249 dst->texImage3D = src.texImage3D;
H A DgluStateReset.cpp222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
866 gl.texImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
890 gl.texImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayTex3DValidation.cpp90 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth, correctHeight,
114 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
140 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
H A DesextcTextureCubeMapArrayGenerateMipMap.cpp278 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
622 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
H A DesextcTextureCubeMapArrayGetterCalls.cpp257 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
269 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
H A DesextcTextureCubeMapArrayStencilAttachments.cpp559 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
583 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp756 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, texture_size,
H A DesextcTextureCubeMapArraySubImage3D.cpp336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER,
H A DesextcTextureCubeMapArrayImageTextureSize.cpp285 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, depth, 0,
298 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32F, width, height, depth, 0, GL_RGBA, GL_FLOAT,
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
H A DesextcGeometryShaderLayeredFramebuffer.cpp1293 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH,
1308 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_DEPTH32F_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT,
/external/deqp/framework/opengl/simplereference/
H A DsglrContext.hpp67 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL;
H A DsglrContextWrapper.cpp131 m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format, type, data);
H A DsglrGLContext.hpp79 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES30Direct.inl188 gl->texImage3D = &glTexImage3D;
H A DglwInitES31Direct.inl249 gl->texImage3D = &glTexImage3D;
H A DglwInitES30.inl188 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
H A DglwInitES32Direct.inl290 gl->texImage3D = &glTexImage3D;
H A DglwFunctions.inl665 glTexImage3DFunc texImage3D;
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderViewportLayerArrayTests.cpp552 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, m_fboSize, m_fboSize, m_layersNum, 0, GL_RGBA, GL_FLOAT, 0);
553 GLU_EXPECT_NO_ERROR(gl.getError(), "texImage3D() call failed.");
H A Dgl4cGetTextureSubImageTests.cpp949 gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 6, 0, GL_RGBA,
955 gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, s_texture_data_depth, 0,
/external/deqp/modules/glshared/
H A DglsSamplerObjectTest.cpp419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
942 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());

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