/external/deqp/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 763 deUint32 texShaderID = ctx.createProgram(&texShader); local 777 texShader.setUnit(ctx, texShaderID, 0); 788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); 803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 1110 deUint32 texShaderID = ctx.createProgram(&texShader); local 1141 texShader.setUnit(ctx, texShaderID, 0); 1142 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); 1155 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); 1165 sglr::drawQuad(ctx, texShaderID, Vec 1429 deUint32 texShaderID = context.createProgram(&texShader); local 1686 deUint32 texShaderID = context.createProgram(&texShader); local 1855 deUint32 texShaderID = ctx.createProgram(&texShader); local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 288 texShader.setUniforms(*getCurrentContext(), texShaderID); local 289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 380 texShader.setUniforms (*getCurrentContext(), texShaderID); local 433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 644 texShader.setUniforms(*getCurrentContext(), texShaderID); local 647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 653 deUint32 texShaderID local 655 texShader.setUniforms(*getCurrentContext(), texShaderID); local 658 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 1016 texShader.setUniforms(*getCurrentContext(), texShaderID); local 1019 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 1027 texShader.setUniforms(*getCurrentContext(), texShaderID); local 1030 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local [all...] |
H A D | es3fFboDepthbufferTests.cpp | 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 80 texShader.setUniforms (*getCurrentContext(), texShaderID); local 128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
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H A D | es3fFramebufferBlitTests.cpp | 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 85 texShader.setUniforms(*getCurrentContext(), texShaderID); local 133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 499 texShader.setUniforms(*getCurrentContext(), texShaderID); local 567 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local 635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 643 texShader.setUniforms(*getCurrentContext(), texShaderID); local 673 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); local 796 const deUint32 texShaderID [all...] |
H A D | es3fFboRenderTest.cpp | 622 deUint32 texShaderID = context.createProgram(&texShader); local 682 texShader.setUniforms(context, texShaderID); 685 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 693 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 698 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); 722 texShader.setUniforms(context, texShaderID); 727 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 861 deUint32 texShaderID = context.createProgram(&texShader); local 907 texShader.setUniforms(context, texShaderID); 919 sglr::drawQuad(context, texShaderID, Vec [all...] |
H A D | es3fFboColorbufferTests.cpp | 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local 755 texShader.setUniforms (*getCurrentContext(), texShaderID); local 791 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
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