Searched refs:texShaderID (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp763 deUint32 texShaderID = ctx.createProgram(&texShader); local
777 texShader.setUnit(ctx, texShaderID, 0);
788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f));
803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1110 deUint32 texShaderID = ctx.createProgram(&texShader); local
1141 texShader.setUnit(ctx, texShaderID, 0);
1142 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f));
1155 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
1165 sglr::drawQuad(ctx, texShaderID, Vec
1429 deUint32 texShaderID = context.createProgram(&texShader); local
1686 deUint32 texShaderID = context.createProgram(&texShader); local
1855 deUint32 texShaderID = ctx.createProgram(&texShader); local
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/external/deqp/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
288 texShader.setUniforms(*getCurrentContext(), texShaderID); local
289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
380 texShader.setUniforms (*getCurrentContext(), texShaderID); local
433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
644 texShader.setUniforms(*getCurrentContext(), texShaderID); local
647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
653 deUint32 texShaderID local
655 texShader.setUniforms(*getCurrentContext(), texShaderID); local
658 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
1016 texShader.setUniforms(*getCurrentContext(), texShaderID); local
1019 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
1027 texShader.setUniforms(*getCurrentContext(), texShaderID); local
1030 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
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H A Des3fFboDepthbufferTests.cpp75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
80 texShader.setUniforms (*getCurrentContext(), texShaderID); local
128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
H A Des3fFramebufferBlitTests.cpp78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
85 texShader.setUniforms(*getCurrentContext(), texShaderID); local
133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
499 texShader.setUniforms(*getCurrentContext(), texShaderID); local
567 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
643 texShader.setUniforms(*getCurrentContext(), texShaderID); local
673 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); local
796 const deUint32 texShaderID
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H A Des3fFboRenderTest.cpp622 deUint32 texShaderID = context.createProgram(&texShader); local
682 texShader.setUniforms(context, texShaderID);
685 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
693 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
698 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
722 texShader.setUniforms(context, texShaderID);
727 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
861 deUint32 texShaderID = context.createProgram(&texShader); local
907 texShader.setUniforms(context, texShaderID);
919 sglr::drawQuad(context, texShaderID, Vec
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H A Des3fFboColorbufferTests.cpp749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); local
755 texShader.setUniforms (*getCurrentContext(), texShaderID); local
791 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); local

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