Searched refs:texid (Results 1 - 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1170 GLuint texid = mState.samplerTexture[type][sampler].name(); local
1172 if(texid == 0) // Special case: 0 refers to different initial textures based on the target
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp1083 GLuint texid = mState.samplerTexture[type][sampler].name(); local
1085 if(texid == 0) // Special case: 0 refers to different initial textures based on the target
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1709 GLuint texid = mState.samplerTexture[type][sampler].name(); local
1711 if(texid == 0) // Special case: 0 refers to different initial textures based on the target

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