Searched refs:textureRadius (Results 1 - 6 of 6) sorted by relevance

/external/skia/src/effects/
H A DGrCircleBlurFragmentProcessor.h20 float textureRadius() const { return fTextureRadius; } function in class:GrCircleBlurFragmentProcessor
30 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, argument
35 , fTextureRadius(textureRadius)
H A DGrCircleBlurFragmentProcessor.cpp171 float* solidRadius, float* textureRadius) {
191 *textureRadius = 6 * sigma;
201 *textureRadius = circleR + 3 * sigma;
225 SkScalar scale = kProfileTextureWidth / *textureRadius;
246 float textureRadius; local
248 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius));
253 circle, textureRadius, solidRadius, std::move(profile)));
271 auto textureRadius = _outer.textureRadius(); variable
272 (void)textureRadius; variable
169 create_profile_texture(GrProxyProvider* proxyProvider, const SkRect& circle, float sigma, float* solidRadius, float* textureRadius) argument
299 auto textureRadius = _outer.textureRadius(); variable
300 (void)textureRadius; variable
[all...]
H A DGrCircleBlurFragmentProcessor.fp9 in half textureRadius;
30 1.f / textureRadius);
193 float* solidRadius, float* textureRadius) {
213 *textureRadius = 6 * sigma;
223 *textureRadius = circleR + 3 * sigma;
247 SkScalar scale = kProfileTextureWidth / *textureRadius;
268 float textureRadius;
270 &solidRadius, &textureRadius));
275 circle, textureRadius, solidRadius, std::move(profile)));
/external/skqp/src/effects/
H A DGrCircleBlurFragmentProcessor.h20 float textureRadius() const { return fTextureRadius; } function in class:GrCircleBlurFragmentProcessor
30 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, argument
35 , fTextureRadius(textureRadius)
H A DGrCircleBlurFragmentProcessor.cpp171 float* solidRadius, float* textureRadius) {
191 *textureRadius = 6 * sigma;
201 *textureRadius = circleR + 3 * sigma;
225 SkScalar scale = kProfileTextureWidth / *textureRadius;
246 float textureRadius; local
248 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius));
253 circle, textureRadius, solidRadius, std::move(profile)));
271 auto textureRadius = _outer.textureRadius(); variable
272 (void)textureRadius; variable
169 create_profile_texture(GrProxyProvider* proxyProvider, const SkRect& circle, float sigma, float* solidRadius, float* textureRadius) argument
299 auto textureRadius = _outer.textureRadius(); variable
300 (void)textureRadius; variable
[all...]
H A DGrCircleBlurFragmentProcessor.fp9 in half textureRadius;
30 1.f / textureRadius);
193 float* solidRadius, float* textureRadius) {
213 *textureRadius = 6 * sigma;
223 *textureRadius = circleR + 3 * sigma;
247 SkScalar scale = kProfileTextureWidth / *textureRadius;
268 float textureRadius;
270 &solidRadius, &textureRadius));
275 circle, textureRadius, solidRadius, std::move(profile)));

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