/external/tensorflow/tensorflow/examples/android/jni/object_tracking/ |
H A D | sprite.h | 44 glDeleteTextures(1, &texture_); 80 glBindTexture(GL_TEXTURE_2D, texture_); 108 glGenTextures(1, &texture_); 110 glBindTexture(GL_TEXTURE_2D, texture_); 186 GLuint texture_; member in class:tf_tracking::Sprite
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/external/webrtc/webrtc/test/gl/ |
H A D | gl_renderer.cc | 27 glGenTextures(1, &texture_); 40 glDeleteTextures(1, &texture_); 65 glBindTexture(GL_TEXTURE_2D, texture_); 84 glBindTexture(GL_TEXTURE_2D, texture_);
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H A D | gl_renderer.h | 43 GLuint texture_; member in class:webrtc::test::GlRenderer
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/external/webrtc/webrtc/test/win/ |
H A D | d3d_renderer.h | 48 rtc::scoped_refptr<IDirect3DTexture9> texture_; member in class:webrtc::test::D3dRenderer
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H A D | d3d_renderer.cc | 38 texture_(NULL), 57 texture_ = NULL; 175 texture_ = texture; 203 if (texture_->LockRect(0, &lock_rect, NULL, 0) != D3D_OK) 207 texture_->UnlockRect(0); 212 d3d_device_->SetTexture(0, texture_);
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/external/ImageMagick/Magick++/lib/Magick++/ |
H A D | Montage.h | 73 void texture(const std::string &texture_);
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H A D | Image.h | 923 void floodFillTexture(const Geometry &point_,const Image &texture_, 926 const Image &texture_,const bool invert_=false); 931 void floodFillTexture(const Geometry &point_,const Image &texture_, 934 const Image &texture_,const Color &borderColor_, 1385 void texture(const Image &texture_);
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H A D | STL.h | 515 const Image &texture_,const bool invert_=false); 516 floodFillTextureImage(const Geometry &point_,const Image &texture_, 523 const Image &texture_,const Color &borderColor_, 526 floodFillTextureImage(const Geometry &point_,const Image &texture_, 1156 textureImage( const Image &texture_ );
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/external/ImageMagick/Magick++/lib/ |
H A D | Montage.cpp | 140 void Magick::Montage::texture(const std::string &texture_) argument 142 _texture=texture_;
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H A D | STL.cpp | 468 const ssize_t y_,const Magick::Image &texture_,const bool invert_) 471 _texture(texture_), 478 const Magick::Geometry &point_,const Magick::Image &texture_, 482 _texture(texture_), 489 const ssize_t y_,const Magick::Image &texture_, 493 _texture(texture_), 500 const Magick::Geometry &point_,const Magick::Image &texture_, 504 _texture(texture_), 1063 Magick::textureImage::textureImage( const Magick::Image &texture_ ) 1064 : _texture( texture_ ) 467 floodFillTextureImage(const ssize_t x_, const ssize_t y_,const Magick::Image &texture_,const bool invert_) argument 477 floodFillTextureImage( const Magick::Geometry &point_,const Magick::Image &texture_, const bool invert_) argument 488 floodFillTextureImage(const ssize_t x_, const ssize_t y_,const Magick::Image &texture_, const Magick::Color &borderColor_,const bool invert_) argument 499 floodFillTextureImage( const Magick::Geometry &point_,const Magick::Image &texture_, const Magick::Color &borderColor_,const bool invert_) argument [all...] |
H A D | Image.cpp | 3035 const Magick::Image &texture_,const bool invert_) 3037 floodFillTexture(point_.xOff(),point_.yOff(),texture_,invert_); 3041 const Magick::Image &texture_,const bool invert_) 3049 floodFill(x_,y_,&texture_,Magick::Color(),&pixel,invert_); 3053 const Magick::Image &texture_,const Magick::Color &borderColor_, 3056 floodFillTexture(point_.xOff(),point_.yOff(),texture_,borderColor_,invert_); 3060 const Magick::Image &texture_,const Magick::Color &borderColor_, 3069 floodFill(x_,y_,&texture_,Magick::Color(),&pixel,invert_); 4564 void Magick::Image::texture(const Image &texture_) argument 4568 TextureImage(image(),texture_ 3034 floodFillTexture(const Magick::Geometry &point_, const Magick::Image &texture_,const bool invert_) argument 3040 floodFillTexture(const ssize_t x_,const ssize_t y_, const Magick::Image &texture_,const bool invert_) argument 3052 floodFillTexture(const Magick::Geometry &point_, const Magick::Image &texture_,const Magick::Color &borderColor_, const bool invert_) argument 3059 floodFillTexture(const ssize_t x_,const ssize_t y_, const Magick::Image &texture_,const Magick::Color &borderColor_, const bool invert_) argument [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 2960 GLuint texture_; member in class:gl4cts::AdvancedUsageTBO 2969 texture_ = 0; 3005 glGenTextures(1, &texture_); 3006 glBindTexture(GL_TEXTURE_BUFFER, texture_); 3051 glDeleteTextures(1, &texture_);
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