Searched refs:texture_ (Results 1 - 12 of 12) sorted by relevance

/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
H A Dsprite.h44 glDeleteTextures(1, &texture_);
80 glBindTexture(GL_TEXTURE_2D, texture_);
108 glGenTextures(1, &texture_);
110 glBindTexture(GL_TEXTURE_2D, texture_);
186 GLuint texture_; member in class:tf_tracking::Sprite
/external/webrtc/webrtc/test/gl/
H A Dgl_renderer.cc27 glGenTextures(1, &texture_);
40 glDeleteTextures(1, &texture_);
65 glBindTexture(GL_TEXTURE_2D, texture_);
84 glBindTexture(GL_TEXTURE_2D, texture_);
H A Dgl_renderer.h43 GLuint texture_; member in class:webrtc::test::GlRenderer
/external/webrtc/webrtc/test/win/
H A Dd3d_renderer.h48 rtc::scoped_refptr<IDirect3DTexture9> texture_; member in class:webrtc::test::D3dRenderer
H A Dd3d_renderer.cc38 texture_(NULL),
57 texture_ = NULL;
175 texture_ = texture;
203 if (texture_->LockRect(0, &lock_rect, NULL, 0) != D3D_OK)
207 texture_->UnlockRect(0);
212 d3d_device_->SetTexture(0, texture_);
/external/ImageMagick/Magick++/lib/Magick++/
H A DMontage.h73 void texture(const std::string &texture_);
H A DImage.h923 void floodFillTexture(const Geometry &point_,const Image &texture_,
926 const Image &texture_,const bool invert_=false);
931 void floodFillTexture(const Geometry &point_,const Image &texture_,
934 const Image &texture_,const Color &borderColor_,
1385 void texture(const Image &texture_);
H A DSTL.h515 const Image &texture_,const bool invert_=false);
516 floodFillTextureImage(const Geometry &point_,const Image &texture_,
523 const Image &texture_,const Color &borderColor_,
526 floodFillTextureImage(const Geometry &point_,const Image &texture_,
1156 textureImage( const Image &texture_ );
/external/ImageMagick/Magick++/lib/
H A DMontage.cpp140 void Magick::Montage::texture(const std::string &texture_) argument
142 _texture=texture_;
H A DSTL.cpp468 const ssize_t y_,const Magick::Image &texture_,const bool invert_)
471 _texture(texture_),
478 const Magick::Geometry &point_,const Magick::Image &texture_,
482 _texture(texture_),
489 const ssize_t y_,const Magick::Image &texture_,
493 _texture(texture_),
500 const Magick::Geometry &point_,const Magick::Image &texture_,
504 _texture(texture_),
1063 Magick::textureImage::textureImage( const Magick::Image &texture_ )
1064 : _texture( texture_ )
467 floodFillTextureImage(const ssize_t x_, const ssize_t y_,const Magick::Image &texture_,const bool invert_) argument
477 floodFillTextureImage( const Magick::Geometry &point_,const Magick::Image &texture_, const bool invert_) argument
488 floodFillTextureImage(const ssize_t x_, const ssize_t y_,const Magick::Image &texture_, const Magick::Color &borderColor_,const bool invert_) argument
499 floodFillTextureImage( const Magick::Geometry &point_,const Magick::Image &texture_, const Magick::Color &borderColor_,const bool invert_) argument
[all...]
H A DImage.cpp3035 const Magick::Image &texture_,const bool invert_)
3037 floodFillTexture(point_.xOff(),point_.yOff(),texture_,invert_);
3041 const Magick::Image &texture_,const bool invert_)
3049 floodFill(x_,y_,&texture_,Magick::Color(),&pixel,invert_);
3053 const Magick::Image &texture_,const Magick::Color &borderColor_,
3056 floodFillTexture(point_.xOff(),point_.yOff(),texture_,borderColor_,invert_);
3060 const Magick::Image &texture_,const Magick::Color &borderColor_,
3069 floodFill(x_,y_,&texture_,Magick::Color(),&pixel,invert_);
4564 void Magick::Image::texture(const Image &texture_) argument
4568 TextureImage(image(),texture_
3034 floodFillTexture(const Magick::Geometry &point_, const Magick::Image &texture_,const bool invert_) argument
3040 floodFillTexture(const ssize_t x_,const ssize_t y_, const Magick::Image &texture_,const bool invert_) argument
3052 floodFillTexture(const Magick::Geometry &point_, const Magick::Image &texture_,const Magick::Color &borderColor_, const bool invert_) argument
3059 floodFillTexture(const ssize_t x_,const ssize_t y_, const Magick::Image &texture_,const Magick::Color &borderColor_, const bool invert_) argument
[all...]
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp2960 GLuint texture_; member in class:gl4cts::AdvancedUsageTBO
2969 texture_ = 0;
3005 glGenTextures(1, &texture_);
3006 glBindTexture(GL_TEXTURE_BUFFER, texture_);
3051 glDeleteTextures(1, &texture_);

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