Searched refs:texture_width (Results 1 - 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/glx/xlib/
H A Dxm_st.c42 unsigned texture_width, texture_height, texture_mask; member in struct:xmesa_st_framebuffer
125 if (xstfb->texture_width != width || xstfb->texture_height != height) {
179 xstfb->texture_width = width;
222 resized = (xstfb->buffer->width != xstfb->texture_width ||
242 0, 0, xstfb->texture_width, xstfb->texture_height);
/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_st.c45 unsigned texture_width, texture_height; member in struct:stw_st_framebuffer
85 if (stwfb->texture_width != width || stwfb->texture_height != height) {
137 stwfb->texture_width = width;
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp702 * @param texture_width Width of image
707 glw::GLubyte getMipmapLevelCount(glw::GLsizei texture_width, glw::GLsizei texture_height) argument
709 glw::GLsizei size = de::max(texture_width, texture_height);
868 * @param texture_width Texture width
875 glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components)
879 const glw::GLuint n_pixels = texture_width * texture_height;
886 fillImage<T, N_Components>(texture_width, texture_height, components, &texture_data[0]);
888 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mipmap_level, 0 /* x */, 0 /* y */, z_offset, texture_width,
903 * @param texture_width Texture width
908 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width,
873 prepareDataForTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) argument
906 prepareDataForColorFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
934 prepareDataForColorIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
959 prepareDataForDepthFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
984 prepareDataForStencilUIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1009 prepareDepthTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1224 prepareRGBAIntegerTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1261 prepareRGBATextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1297 prepareStencilTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
1545 prepareTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument
3371 glw::GLsizei texture_width = 0; local
3459 glw::GLsizei texture_width = 0; local
4043 const glw::GLuint texture_width = resolution.m_width; local
5197 glw::GLsizei texture_width = resolution.m_width; local
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H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp393 generateAndConfigureTextureObjects(8, /* texture_width */
471 * @param texture_width Size to use for each layer-face's width and height.
476 glw::GLuint texture_width, glw::GLuint n_cubemaps, bool should_generate_mutable_textures)
493 prepareMutableTextureObject(m_color_texture_id, texture_width, n_cubemaps,
495 prepareMutableTextureObject(m_depth_texture_id, texture_width, n_cubemaps,
500 prepareImmutableTextureObject(m_color_texture_id, texture_width, n_cubemaps,
502 prepareImmutableTextureObject(m_depth_texture_id, texture_width, n_cubemaps,
475 generateAndConfigureTextureObjects( glw::GLuint texture_width, glw::GLuint n_cubemaps, bool should_generate_mutable_textures) argument
/external/deqp/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp937 * @param texture_width Requested texture width
945 glw::GLuint texture_width, glw::GLuint texture_height) const
951 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, texture_format, texture_width, texture_height);
962 gl.viewport(0, 0, texture_width, texture_height);
943 setupFramebufferWithTextureAsAttachment(glw::GLuint framebuffer_object_id, glw::GLuint color_texture_id, glw::GLenum texture_format, glw::GLuint texture_width, glw::GLuint texture_height) const argument
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cTextureViewTests.cpp2093 * @param texture_width Width to be used for texture storage.
2109 glw::GLint texture_height, glw::GLint texture_width,
2152 gl.texImage1D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 0, /* border */
2164 gl.texImage2D(texture_target, n_level, texture_internalformat, texture_width >> n_level,
2181 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level,
2196 texture_internalformat, texture_width >> n_level, texture_height >> n_level,
2209 texture_internalformat, texture_width >> n_level, texture_height >> n_level,
2226 gl.texImage2D(cubemap_texture_target, n_level, texture_internalformat, texture_width >> n_level,
2241 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level,
2265 gl.texStorage1D(texture_target, n_levels_needed, texture_internalformat, texture_width);
2107 initTextureStorage(const glw::Functions& gl, bool init_mutable_to, glw::GLenum texture_target, glw::GLint texture_depth, glw::GLint texture_height, glw::GLint texture_width, glw::GLenum texture_internalformat, glw::GLenum texture_format, glw::GLenum texture_type, unsigned int n_levels_needed, unsigned int n_cubemaps_needed, glw::GLint bo_id) argument
2709 const int texture_width = 64; local
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H A Dgl4cTextureViewTests.hpp160 glw::GLint texture_depth, glw::GLint texture_height, glw::GLint texture_width,

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