/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
H A D | xm_st.c | 42 unsigned texture_width, texture_height, texture_mask; member in struct:xmesa_st_framebuffer 125 if (xstfb->texture_width != width || xstfb->texture_height != height) { 179 xstfb->texture_width = width; 222 resized = (xstfb->buffer->width != xstfb->texture_width || 242 0, 0, xstfb->texture_width, xstfb->texture_height);
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
H A D | stw_st.c | 45 unsigned texture_width, texture_height; member in struct:stw_st_framebuffer 85 if (stwfb->texture_width != width || stwfb->texture_height != height) { 137 stwfb->texture_width = width;
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 702 * @param texture_width Width of image 707 glw::GLubyte getMipmapLevelCount(glw::GLsizei texture_width, glw::GLsizei texture_height) argument 709 glw::GLsizei size = de::max(texture_width, texture_height); 868 * @param texture_width Texture width 875 glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) 879 const glw::GLuint n_pixels = texture_width * texture_height; 886 fillImage<T, N_Components>(texture_width, texture_height, components, &texture_data[0]); 888 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mipmap_level, 0 /* x */, 0 /* y */, z_offset, texture_width, 903 * @param texture_width Texture width 908 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, 873 prepareDataForTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) argument 906 prepareDataForColorFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 934 prepareDataForColorIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 959 prepareDataForDepthFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 984 prepareDataForStencilUIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1009 prepareDepthTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1224 prepareRGBAIntegerTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1261 prepareRGBATextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1297 prepareStencilTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 1545 prepareTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) argument 3371 glw::GLsizei texture_width = 0; local 3459 glw::GLsizei texture_width = 0; local 4043 const glw::GLuint texture_width = resolution.m_width; local 5197 glw::GLsizei texture_width = resolution.m_width; local [all...] |
H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 393 generateAndConfigureTextureObjects(8, /* texture_width */ 471 * @param texture_width Size to use for each layer-face's width and height. 476 glw::GLuint texture_width, glw::GLuint n_cubemaps, bool should_generate_mutable_textures) 493 prepareMutableTextureObject(m_color_texture_id, texture_width, n_cubemaps, 495 prepareMutableTextureObject(m_depth_texture_id, texture_width, n_cubemaps, 500 prepareImmutableTextureObject(m_color_texture_id, texture_width, n_cubemaps, 502 prepareImmutableTextureObject(m_depth_texture_id, texture_width, n_cubemaps, 475 generateAndConfigureTextureObjects( glw::GLuint texture_width, glw::GLuint n_cubemaps, bool should_generate_mutable_textures) argument
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/external/deqp/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 937 * @param texture_width Requested texture width 945 glw::GLuint texture_width, glw::GLuint texture_height) const 951 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, texture_format, texture_width, texture_height); 962 gl.viewport(0, 0, texture_width, texture_height); 943 setupFramebufferWithTextureAsAttachment(glw::GLuint framebuffer_object_id, glw::GLuint color_texture_id, glw::GLenum texture_format, glw::GLuint texture_width, glw::GLuint texture_height) const argument
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureViewTests.cpp | 2093 * @param texture_width Width to be used for texture storage. 2109 glw::GLint texture_height, glw::GLint texture_width, 2152 gl.texImage1D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 0, /* border */ 2164 gl.texImage2D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 2181 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 2196 texture_internalformat, texture_width >> n_level, texture_height >> n_level, 2209 texture_internalformat, texture_width >> n_level, texture_height >> n_level, 2226 gl.texImage2D(cubemap_texture_target, n_level, texture_internalformat, texture_width >> n_level, 2241 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 2265 gl.texStorage1D(texture_target, n_levels_needed, texture_internalformat, texture_width); 2107 initTextureStorage(const glw::Functions& gl, bool init_mutable_to, glw::GLenum texture_target, glw::GLint texture_depth, glw::GLint texture_height, glw::GLint texture_width, glw::GLenum texture_internalformat, glw::GLenum texture_format, glw::GLenum texture_type, unsigned int n_levels_needed, unsigned int n_cubemaps_needed, glw::GLint bo_id) argument 2709 const int texture_width = 64; local [all...] |
H A D | gl4cTextureViewTests.hpp | 160 glw::GLint texture_depth, glw::GLint texture_height, glw::GLint texture_width,
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