/external/replicaisland/src/com/replica/replicaisland/ |
H A D | BaseObject.java | 34 * @param timeDelta The duration since the last update (in seconds). 37 public void update(float timeDelta, BaseObject parent) { argument
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H A D | MainLoop.java | 34 public void update(float timeDelta, BaseObject parent) { argument 35 mTimeSystem.update(timeDelta, parent);
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H A D | TimeSystem.java | 58 public void update(float timeDelta, BaseObject parent) { argument 59 mRealTime += timeDelta; 60 mRealFrameDelta = timeDelta; 63 mFreezeDelay -= timeDelta; 89 mGameTime += (timeDelta * scale); 90 mGameFrameDelta = (timeDelta * scale);
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H A D | FrameRateWatcherComponent.java | 37 public void update(float timeDelta, BaseObject parent) { argument 39 if (timeDelta > mMaxFrameTime) {
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H A D | GravityComponent.java | 41 public void update(float timeDelta, BaseObject parent) { argument 43 mScaledGravity.multiply(timeDelta);
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H A D | CameraBiasComponent.java | 30 public void update(float timeDelta, BaseObject parent) { argument
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H A D | FixedAnimationComponent.java | 34 public void update(float timeDelta, BaseObject parent) { argument
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H A D | MovementComponent.java | 39 public void update(float timeDelta, BaseObject parent) { argument 44 float offsetX = sInterpolator.interpolate(timeDelta); 50 float offsetY = sInterpolator.interpolate(timeDelta);
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H A D | PlayerComponent.java | 118 protected void move(float time, float timeDelta, GameObject parentObject) { argument 126 mFuel += mDifficultyConstants.getFuelGroundRefillSpeed() * timeDelta; 128 mFuel += mFuelAirRefillSpeed * timeDelta; 154 mFuel -= timeDelta; 155 impulse.y = AIR_VERTICAL_IMPULSE_SPEED * timeDelta; 171 impulse.x = (impulse.x * horziontalSpeed * timeDelta); 196 (AIR_DRAG_SPEED * timeDelta * Utils.sign(currentSpeed)); 213 public void update(float timeDelta, BaseObject parent) { argument 294 stateMove(gameTime, timeDelta, parentObject); 297 stateStomp(gameTime, timeDelta, parentObjec 331 stateMove(float time, float timeDelta, GameObject parentObject) argument 385 stateStomp(float time, float timeDelta, GameObject parentObject) argument 437 stateHitReact(float time, float timeDelta, GameObject parentObject) argument 449 stateDead(float time, float timeDelta, GameObject parentObject) argument 487 stateWin(float time, float timeDelta, GameObject parentObject) argument 508 stateFrozen(float time, float timeDelta, GameObject parentObject) argument 518 statePostGhostDelay(float time, float timeDelta, GameObject parentObject) argument [all...] |
H A D | TheSourceComponent.java | 59 public void update(float timeDelta, BaseObject parent) { argument 86 mTimer -= timeDelta; 96 final float offset = SINK_SPEED * timeDelta; 99 mExplosionTimer -= timeDelta; 117 if (mTimer - timeDelta <= 0.0f) { 133 if (mTimer - timeDelta <= 0.0f) {
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H A D | OrbitalMagnetComponent.java | 53 public void update(float timeDelta, BaseObject parent) { argument 62 timeDelta); 67 private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { argument 88 mVelocity.multiply(timeDelta);
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H A D | PlaySingleSoundComponent.java | 40 public void update(float timeDelta, BaseObject parent) { argument
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H A D | GameThread.java | 57 final long timeDelta = time - mLastTime; 58 long finalDelta = timeDelta; 59 if (timeDelta > 12) {
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H A D | CrusherAndouComponent.java | 34 public void update(float timeDelta, BaseObject parent) { argument
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H A D | InventoryComponent.java | 42 public void update(float timeDelta, BaseObject parent) { argument
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H A D | SleeperComponent.java | 58 public void update(float timeDelta, BaseObject parent) { argument 76 mStateTime -= timeDelta;
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H A D | GameObjectManager.java | 75 public void update(float timeDelta, BaseObject parent) { argument 92 gameObject.update(timeDelta, this); 121 gameObject.update(timeDelta, this);
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H A D | MotionBlurComponent.java | 64 public void update(float timeDelta, BaseObject parent) { argument 66 mTimeSinceLastStep += timeDelta;
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H A D | NPCComponent.java | 112 public void update(float timeDelta, BaseObject parent) { argument 129 if (mDeathTime < mDeathFadeDelay && mDeathTime + timeDelta >= mDeathFadeDelay) { 138 mDeathTime += timeDelta; 170 accepted = executeCommand(hotSpot, parentObject, timeDelta); 173 accepted = executeCommand(hotSpot, parentObject, timeDelta); 185 accepted = executeCommand(nextCommand(), parentObject, timeDelta); 201 mPauseTime -= timeDelta; 212 private boolean executeCommand(int hotSpot, GameObject parentObject, float timeDelta) { argument
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H A D | ObjectManager.java | 81 public void update(float timeDelta, BaseObject parent) { argument 88 object.update(timeDelta, this);
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H A D | ButtonAnimationComponent.java | 48 public void update(float timeDelta, BaseObject parent) { argument
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H A D | DynamicCollisionComponent.java | 51 public void update(float timeDelta, BaseObject parent) { argument
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H A D | GenericAnimationComponent.java | 34 public void update(float timeDelta, BaseObject parent) { argument
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H A D | HitPlayerComponent.java | 47 public void update(float timeDelta, BaseObject parent) { argument
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H A D | RenderComponent.java | 52 public void update(float timeDelta, BaseObject parent) { argument
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