Searched refs:u32MIPMapCount (Results 1 - 5 of 5) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTTextureAPI.cpp316 psTexHeaderNew->u32MIPMapCount = nLevel+1;
514 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
540 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
634 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
660 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
841 for (PVRTuint32 uiMIPLevel=0; uiMIPLevel<psTempHeader->u32MIPMapCount; ++uiMIPLevel)
897 for (PVRTuint32 uiMIPLevel=0; uiMIPLevel<psTempHeader->u32MIPMapCount; ++uiMIPLevel)
969 if(sTextureHeader.u32MIPMapCount==1)
982 if(sTextureHeader.u32MIPMapCount==1)
1108 pTextureHeader->u32MIPMapCount
[all...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp719 psTexHeaderNew->u32MIPMapCount = nLevel+1;
909 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
935 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
1016 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
1042 for (PVRTuint32 uiMIPMap=nLoadFromLevel;uiMIPMap<sTextureHeader.u32MIPMapCount;++uiMIPMap)
1197 for (PVRTuint32 uiMIPLevel=0; uiMIPLevel<psTempHeader->u32MIPMapCount; ++uiMIPLevel)
1266 for (PVRTuint32 uiMIPLevel=0; uiMIPLevel<psTempHeader->u32MIPMapCount; ++uiMIPLevel)
1342 if(sTextureHeader.u32MIPMapCount==1)
1355 if(sTextureHeader.u32MIPMapCount==1)
1481 pTextureHeader->u32MIPMapCount
[all...]
/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTTexture.h253 PVRTuint32 u32MIPMapCount; ///< Number of MIP Maps in the texture - NB: Includes top level. member in struct:PVRTextureHeaderV3
271 u32MIPMapCount(1), ///< Number of MIP Maps in the texture - NB: Includes top level.
H A DPVRTTexture.cpp356 for (PVRTuint8 uiCurrentMIP = 0; uiCurrentMIP<sTextureHeader.u32MIPMapCount; ++uiCurrentMIP)
432 NewHeader.u32MIPMapCount=(LegacyHeader->dwpfFlags&PVRTEX_MIPMAP?LegacyHeader->dwMipMapCount+1:1); //Legacy headers have a MIP Map count of 0 if there is only the top level. New Headers have a count of 1.
H A DPVRTPrint3D.cpp227 m_bHasMipmaps = (texHeader->u32MIPMapCount > 1 ? true : false);

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