Searched refs:u32MIPWidth (Results 1 - 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTTextureAPI.cpp801 PVRTuint32 u32MIPWidth = sTextureHeader.u32Width; local
853 extensions.glCompressedTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData);
857 extensions.glTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, eTextureFormat, eTextureType, pTempData);
864 glCompressedTexImage2D(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, uiCurrentMIPSize, pTempData);
868 glTexImage2D(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, eTextureFormat, eTextureType, pTempData);
875 u32MIPWidth=PVRT_MAX(1,u32MIPWidth>>1);
883 u32MIPWidth=psTempHeader->u32Width;
914 extensions.glCompressedTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData);
918 extensions.glTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeigh
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp1169 PVRTuint32 u32MIPWidth = sTextureHeader.u32Width; local
1209 glCompressedTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData);
1213 glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, eTextureFormat, eTextureType, pTempData);
1220 glCompressedTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, 0, uiCurrentMIPSize, pTempData);
1224 glTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, eTextureFormat, eTextureType, pTempData);
1231 u32MIPWidth=PVRT_MAX(1,u32MIPWidth>>1);
1243 u32MIPWidth=psTempHeader->u32Width;
1288 glCompressedTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData);
1292 glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeigh
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Completed in 130 milliseconds