Searched refs:u32MIPWidth (Results 1 - 2 of 2) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTTextureAPI.cpp | 801 PVRTuint32 u32MIPWidth = sTextureHeader.u32Width; local 853 extensions.glCompressedTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData); 857 extensions.glTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, eTextureFormat, eTextureType, pTempData); 864 glCompressedTexImage2D(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, uiCurrentMIPSize, pTempData); 868 glTexImage2D(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, eTextureFormat, eTextureType, pTempData); 875 u32MIPWidth=PVRT_MAX(1,u32MIPWidth>>1); 883 u32MIPWidth=psTempHeader->u32Width; 914 extensions.glCompressedTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData); 918 extensions.glTexImage3DOES(eTextureTarget, uiMIPLevel - nLoadFromLevel, eTextureInternalFormat, u32MIPWidth, u32MIPHeigh [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 1169 PVRTuint32 u32MIPWidth = sTextureHeader.u32Width; local 1209 glCompressedTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData); 1213 glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, eTextureFormat, eTextureType, pTempData); 1220 glCompressedTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, 0, uiCurrentMIPSize, pTempData); 1224 glTexImage2D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeight, 0, eTextureFormat, eTextureType, pTempData); 1231 u32MIPWidth=PVRT_MAX(1,u32MIPWidth>>1); 1243 u32MIPWidth=psTempHeader->u32Width; 1288 glCompressedTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat,u32MIPWidth, u32MIPHeight, u32MIPDepth, 0, uiCurrentMIPSize, pTempData); 1292 glTexImage3D(eTextureTarget,uiMIPLevel-nLoadFromLevel,eTextureInternalFormat, u32MIPWidth, u32MIPHeigh [all...] |
Completed in 130 milliseconds