Searched refs:uniLoc (Results 1 - 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 918 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); local 919 if (uniLoc != -1) 920 gl.uniform1i(uniLoc, s_boolUniforms[i].value); 941 int uniLoc = gl.getUniformLocation(programID, uni.name); local 942 if (uniLoc != -1) 943 gl.uniform4iv(uniLoc, 1, &arr[0]); 960 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); local 961 if (uniLoc != -1) 962 gl.uniform1i(uniLoc, s_intUniforms[i].value); 977 int uniLoc local 994 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); local 1011 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); local 1033 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); local 1051 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); local 1069 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); local 1093 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); local 828 if (uniLoc != -1) 829 gl.uniform1i(uniLoc, s_boolUniforms[i].value); 848 int uniLoc = gl.getUniformLocation(programID, uni.name); local 849 if (uniLoc != -1) 850 gl.uniform4iv(uniLoc, 1, &arr[0]); 872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); local 873 if (uniLoc != -1) 874 gl.uniform1i(uniLoc, s_intUniforms[i].value); 891 int uniLoc local 910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); local 929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); local 958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); local 976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); local 994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); local 1015 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); local [all...] |
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