/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); 211 gl.uniform1i(samplerLoc, 0); 256 gl.uniform1i(samplerLoc, 0); 310 gl.uniform1i(samplerLoc, 0); 355 gl.uniform1i(samplerLoc, 0); 397 gl.uniform1i(samplerLoc, 0); 445 gl.uniform1i(samplerLoc, 0); 487 gl.uniform1i(samplerLoc, 0); 529 gl.uniform1i(samplerLoc, 0); 575 gl.uniform1i(samplerLo [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); 197 gl.uniform1i(samplerLoc, 0); 237 gl.uniform1i(samplerLoc, 0); 286 gl.uniform1i(samplerLoc, 0); 326 gl.uniform1i(samplerLoc, 0); 363 gl.uniform1i(samplerLoc, 0); 406 gl.uniform1i(samplerLoc, 0); 443 gl.uniform1i(samplerLoc, 0); 480 gl.uniform1i(samplerLoc, 0); 521 gl.uniform1i(samplerLo [all...] |
H A D | es3pTextureCases.cpp | 228 gl.uniform1i(samplerLoc, texNdx);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 167 gl.uniform1i(samplerLoc, 0); 211 gl.uniform1i(samplerLoc, 0); 256 gl.uniform1i(samplerLoc, 0); 310 gl.uniform1i(samplerLoc, 0); 355 gl.uniform1i(samplerLoc, 0); 397 gl.uniform1i(samplerLoc, 0); 445 gl.uniform1i(samplerLoc, 0); 491 gl.uniform1i(samplerLoc, 0); 539 gl.uniform1i(samplerLoc, 0); 581 gl.uniform1i(samplerLo [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 158 gl.uniform1i(samplerLoc, 0); 197 gl.uniform1i(samplerLoc, 0); 237 gl.uniform1i(samplerLoc, 0); 286 gl.uniform1i(samplerLoc, 0); 326 gl.uniform1i(samplerLoc, 0); 363 gl.uniform1i(samplerLoc, 0); 406 gl.uniform1i(samplerLoc, 0); 447 gl.uniform1i(samplerLoc, 0); 490 gl.uniform1i(samplerLoc, 0); 527 gl.uniform1i(samplerLo [all...] |
H A D | es2pTextureCases.cpp | 201 gl.uniform1i(samplerLoc, texNdx);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 270 gl.uniform1i(samplers_uniform_location + 0, 0); 275 gl.uniform1i(samplers_uniform_location + 1, 1); 280 gl.uniform1i(samplers_uniform_location + 2, 2); 285 gl.uniform1i(samplers_uniform_location + 3, 3);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcSampleVariablesTests.cpp | 369 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); 438 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); 442 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); 443 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); 448 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); 449 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); 742 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); 746 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); 747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); 752 gl.uniform1i(g [all...] |
H A D | glcShaderIntegerMixTests.cpp | 493 gl.uniform1i(loc, 0); 505 gl.uniform1i(loc, 1);
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H A D | glcRobustBufferAccessBehaviorTests.cpp | 1419 gl.uniform1i(0 /* location */, 0 /* texture unit */); 1471 gl.uniform1i(0 /* location */, 0 /* texture unit */); 1829 gl.uniform1i(0 /* location */, 0 /* image unit*/); 2067 gl.uniform1i(0 /* location */, 0 /* image unit*/); 2070 gl.uniform1i(1 /* location */, 1 /* image unit*/); 2332 gl.uniform1i(0 /* location */, 0 /* image unit*/); 2335 gl.uniform1i(1 /* location */, 1 /* image unit*/); 2745 gl.uniform1i(0 /* location */, 0 /* image unit*/); 2748 gl.uniform1i(1 /* location */, 1 /* image unit*/); 2974 gl.uniform1i( [all...] |
H A D | glcShaderMultisampleInterpolationTests.cpp | 463 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); 464 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilitySampleVariablesTests.cpp | 367 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampleMask"), m_sampleMask); 436 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); 440 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); 441 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); 446 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0); 447 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 1); 743 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); 747 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 1); 748 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); 753 gl.uniform1i(g [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 1053 gl.uniform1i(1, 0 /* image_unit */); 1260 gl.uniform1i(1, 0 /* image_unit */); 1262 gl.uniform1i(2, 1 /* image_unit */); 1570 gl.uniform1i(1, 0); 1830 gl.uniform1i(1, 0 /* image_unit */); 1832 gl.uniform1i(2, 1 /* image_unit */); 1972 gl.uniform1i(1, 0 /* image_unit */); 1974 gl.uniform1i(2, 1 /* image_unit */); 1976 gl.uniform1i(3, widthCommitted /* committed width */); 2689 gl.uniform1i( [all...] |
H A D | gl4cTextureBarrierTests.cpp | 433 gl.uniform1i(loc, i); 621 gl.uniform1i(m_blockSizeLoc, m_blockSize); 629 gl.uniform1i(m_moduloLoc, m_modulo);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); 311 gl.uniform1i(indexLoc, ndx);
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H A D | es3fShaderDiscardTests.cpp | 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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H A D | es3fFboTestUtil.cpp | 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); 504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); 615 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); 616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); 723 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderRendering.cpp | 3359 gl.uniform1i(is_indexed_draw_call_uniform_location, (drawcall_type == DRAW_CALL_TYPE_GL_DRAW_ELEMENTS || 3362 gl.uniform1i(is_gl_line_loop_draw_call_uniform_location, (m_drawcall_mode == GL_LINE_LOOP)); 3363 gl.uniform1i(is_gl_line_strip_adjacency_draw_call_uniform_location, 3365 gl.uniform1i(is_gl_lines_adjacency_draw_call_uniform_location, (m_drawcall_mode == GL_LINES_ADJACENCY_EXT)); 3366 gl.uniform1i(is_gl_lines_draw_call_uniform_location, (m_drawcall_mode == GL_LINES)); 5347 gl.uniform1i(is_lines_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_LINE_STRIP); 5348 gl.uniform1i(is_points_output_uniform_location, m_output_type == SHADER_OUTPUT_TYPE_POINTS); 5349 gl.uniform1i(is_triangle_fan_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_FAN); 5350 gl.uniform1i(is_triangle_strip_input_uniform_location, m_drawcall_mode == GL_TRIANGLE_STRIP); 5351 gl.uniform1i(is_triangles_adjacency_input_uniform_locatio [all...] |
/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 119 gl->uniform1i = &glUniform1i;
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferMAXSizeValidation.cpp | 235 gl.uniform1i(location, 0);
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H A D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 207 gl.uniform1i(location, 0);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderDiscardTests.cpp | 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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H A D | es2fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderUniformIntegerFunctionTests.cpp | 124 m_context.getRenderContext().getFunctions().uniform1i(m_value, m_input);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cSampleShadingTests.cpp | 381 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), samples); 382 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_tex"), 0);
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