Searched refs:uniformAddress (Results 1 - 4 of 4) sorted by relevance
/external/swiftshader/src/Shader/ |
H A D | PixelProgram.hpp | 95 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); 96 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
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H A D | VertexProgram.hpp | 72 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); 73 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
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H A D | VertexProgram.cpp | 777 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index) function in class:sw::VertexProgram 789 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offset) function in class:sw::VertexProgram 791 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); 801 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); 833 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); 846 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); 864 case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index) + component * sizeof(float)); break; 888 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16); 889 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16); 890 c.z = *Pointer<Float4>(uniformAddress(sr [all...] |
H A D | PixelProgram.cpp | 946 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index) function in class:sw::PixelProgram 958 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offset) function in class:sw::PixelProgram 960 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); 970 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); 1002 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); 1013 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); 1042 return *Pointer<Int>(uniformAddress(bufferIndex, var.rel.index)) * var.rel.scale;
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